More actions
Ramong Pares (talk | contribs) No edit summary |
No edit summary |
||
| Line 2: | Line 2: | ||
{{cleanup}} | {{cleanup}} | ||
{{see also|Capital Ships}} | {{see also|Capital Ships}} | ||
'''Dreadnoughts''' ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Only dreads can fit a siege module | '''Dreadnoughts''' ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Only dreads can fit a siege module. Currently following dreads exist in the game: | ||
* {{sh|Revelation}} | |||
* {{sh|Phoenix}} | |||
* {{sh|Moros}} | |||
* {{sh|Naglfar}} | |||
* {{sh|Vehement}} | |||
* {{sh|Chemosh}} | |||
* {{sh|Caiman}} | |||
==The Siege Module== | |||
The siege module exists is a T1 and T2 variant and has the following effects when activated: | |||
* 150% Torpedo velocity bonus | * 150% Torpedo velocity bonus | ||
| Line 16: | Line 27: | ||
* 100% remote repair impedance | * 100% remote repair impedance | ||
The siege module's cycle time is 5 minutes, and it requires 250 - (level of {{sk|Tactical Weapon Reconfiguration|icon=yes}} * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit. | The siege module's cycle time is 5 minutes, and it requires 250 - (level of {{sk|Tactical Weapon Reconfiguration|icon=yes}} * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit. | ||
[[Category:Ships]] | [[Category:Ships]] | ||