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A (Covert) Jump Portal Generator allows to create a bridge to another system. The Jump Portal Generator can only be fitted on a [[Titan]] and the covert version only to a [[Black Ops Battleship|black ops battleship]]. They are high-slot passive modules which enable the bridge function of the ship. | A (Covert) Jump Portal Generator allows to create a bridge to another system. The Jump Portal Generator can only be fitted on a [[Titan]] and the covert version only to a [[Black Ops Battleship|black ops battleship]]. They are high-slot passive modules which enable the bridge function of the ship. | ||
This allows them to transport other ships to a cynosural field or beacon. | This allows them to transport other ships to a cynosural field or beacon. | ||
Titans can bridge | Titans can bridge non capital ships while black ops battleship can bridge ships which have the ability to fit the Covert Ops Cloaking Device II but it is not necessary to have it fitted. | ||
Using the module requires {{sk|Jump Portal Generation|icon=yes}} skill at level one. | |||
The ship with the Generator must first be within jump range of a cyno lit by a member of the fleet. | |||
Using the module requires {{sk|Jump Portal Generation|icon=yes}}. The ship with the Generator must first be within jump range of a cyno lit by a member of the fleet. | |||
Once the cyno is lit, the Generator pilot can create a ''jump bridge'' (the "Bridge" option is right next to the "Jump" option), which behaves something like a temporary stargate for the other ships in their fleet. | Once the cyno is lit, the Generator pilot can create a ''jump bridge'' (the "Bridge" option is right next to the "Jump" option), which behaves something like a temporary stargate for the other ships in their fleet. | ||
The jump bridge stays open for one minute, and immobilizes the ship holding it open. | The jump bridge stays open for one minute, and immobilizes the ship holding it open. | ||