Difference between revisions of "WHC System Naming Scheme"
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* This system naming scheme explains how we NAME SYSTEMS in wormhole space | * This system naming scheme explains how we NAME SYSTEMS in wormhole space | ||
* The [[WHC_Bookmarking_Scheme|bookmark naming scheme]] explains how we NAME BOOKMARKS in wormhole space | * The [[WHC_Bookmarking_Scheme|bookmark naming scheme]] explains how we NAME BOOKMARKS in wormhole space | ||
− | * The [[ | + | * The [[WHC_What_To_Bookmark_Guide|what to bookmark guide]] explains WHAT SHOULD BE BOOKMARKED in wormhole space |
{{TOClimit}} | {{TOClimit}} |
Revision as of 19:43, 10 August 2019
The Wormhole Campus uses a set of rules and guidelines to generate logical names for the many Wormhole Space systems it might be connected to. The original names of the systems (aka J-Sig) are difficult to convey over comms and chat, so we use better ones!
- This system naming scheme explains how we NAME SYSTEMS in wormhole space
- The bookmark naming scheme explains how we NAME BOOKMARKS in wormhole space
- The what to bookmark guide explains WHAT SHOULD BE BOOKMARKED in wormhole space
Scheme & Examples
Basic Concepts
- System names
- All systems (in K- or W-space) on the mapper have assigned short, unique, code names.
- Their name depends on their position in a chain.
- Our home system is named Innuendo (often shortened to Innu).
- Our static C3 is always named Bacon and takes B as a root name.
- Our static Highsec is always named Eggs and takes E as a root name.
- Chain
- A chain is a list of systems each connected to the next by a wormhole.
- Each chain has a unique identifier (usually a single letter, chosen in reverse alphabetical order).
- Eggs and Bacon are technically 1 E1 and 1 B1, but the numbers can be omitted.
- All other incoming or outgoing wormholes from Innuendo are assigned a unique letter to the map.
- Position numbers get higher as you move further away from Innuendo.
Rules
- Every bookmark is made in the form: D RW(S)
- D : The Depth of the chain - the number of jumps away from Innuendo.
- R : The Root of the chain - selected only for connections to Innuendo. (B is reserved for Bacon, and E is reserved for Eggs, all other letters are selcted in reverse alphabetical order)
- W : The Width of the chain - representative of number of subchains / connections within a system.
- S : The Security Status of the system - this is only relevant for K-space systems [(H)ighsec, (L)owsec, (N)ullsec]
- Certain letters are reserved or are not used for chain names.
- B - This is reserved for Bacon, and while it is used in our naming scheme, it is to only be used for Bacon and the Bacon chain.
- C - "C" is the prefix for the class of wormhole, and should not be used for a chain.
- E - This is reserved for Eggs, and while it is used in our naming scheme, it is to only be used for Eggs and the Eggs chain.
- H - "H" is reserved for indicating a system is a highsec system.
- L - "L" is reserved for indicating a system is a lowsec system.
- N - "N" is reserved for indicating a system is a nullsec system.
- X - "X" sounds too similar to "Eggs" on voice comms.
- J - "J" is already the embedded Eve name for a Wormhole system.
- We give names to ALL Connections, even if it's a gated connection! (this included EOL connections)
Each W-Space system is named as a derivative of the previously discovered adjacent system. Wormholes are bookmarked in order of discovery or the scanners preference. Every connection away from Innuendo increments the D number by one. Each wormhole discovered in a system increments the W number by one. K-Space systems and wormholes are suffixed with H (for highsec), L (for lowsec), N (for nullsec). If the chain has more than one defining letter, separate the last chain defining letter from the rest with "/" (forward slash).
Here is a easier to read version of the decision making process. Note that it doesn't include the bookmarking scheme format.
- Scan system
- Ignore the wormhole that leads back
- Warp to wormhole
- Check where it leads to
- Name it as <current system name>, except:
- Increment the D value by one
- If the name you now have is already used, keep incrementing the W value by one until it no longer is
- Remember to set H/L/N for highsec/lowsec/nullsec respectively if the destination is known space
- Go back to point 3
Examples
Assume you are scanning
in a fresh system. You have entered the system from 1 B1 (aka Bacon). You find 3 unscouted wormholes and the 4th is your way back. You ignore the one that goes back towards Innuendo;
- The first wormhole you find leads to lowsec. You should name the system behind it 2 B1L.
- 2: because 2 comes after 1 (1+1=2)
- B: because you are in the B chain
- 1: because it is the first (1st) system you're naming
- L: because it leads to lowsec
- The second wormhole you find leads to "dangerous unknown space". You should name the system 2 B2.
- 2: because 2 comes after 1 (1+1=2)
- B: because you are in the B chain
- 2: because it is the second (2nd) system you're naming
- The third wormhole you find leads to another C3. You should name the system 2 B3.
- 2: because 2 comes after 1 (1+1=2)
- B: because you are in the B chain
- 3: because it is the third (3rd) system you're naming
Pros & Cons
Unsurprisingly, any mapping structure has certain trade-offs in readability, standalone performance, ease of naming as well as quite a few other considerations. Here's a list of the advantages and disadvantages to our mapping scheme.
Advantages
- Compact: Compared to other schemes with the aforementioned quality, this scheme generates relatively compact names.
- Unique System Names: Each system has a unique name so you can give a call out without fear of people going to a different system.
Disadvantages
- Difficult to Learn: Compared to mapping schemes where each chain isn't differentiated, players might end up going through 2 B1 to get to 3 B2 but it might actually be in 2 B2
- Prone to Mistakes: Due to the chance of having multiple scanners naming a system will need to be called out over comms and in fleet chat so that somebody knows that the name has been taken and does not get used.