Difference between revisions of "Pirate Slaughter (Angel Cartel)"
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2x DD (Gistior Defacer)<br> | 2x DD (Gistior Defacer)<br> | ||
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1st ambush (possible by destroying the Defeaters):<br> | 1st ambush (possible by destroying the Defeaters):<br> | ||
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3x BC (Gistatis Tribuni) (Trigger for 2nd ambush)<br> | 3x BC (Gistatis Tribuni) (Trigger for 2nd ambush)<br> | ||
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1st ambush (Time triggered):<br> | 1st ambush (Time triggered):<br> | ||
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4x DD (Gistior Defiler/Seizer)<br> | 4x DD (Gistior Defiler/Seizer)<br> | ||
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1st ambush (Upon desctruction of Gist Nephilim):<br> | 1st ambush (Upon desctruction of Gist Nephilim):<br> |
Revision as of 05:00, 1 September 2019
name=Pirate Slaughter, level 4 Template:Survival copy
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Explosive, Kinetic and some deal thermal.
Extra features: Extra spawns. (Fixed locations).
Recommended damage dealing: Explosive (kinetic)
Recommended ships: CNR, Rattlesnake, Golem
Note: The spawns and triggers are a big mess. Just be prepared for a massive respawn with following aggro. Not drone friendly.
===Pocket 1:===
Initial wave at warp in (delayed or no aggro):
2x FF (Arch Gistii Hijacker) (Web/scramble) (Trigger for 8th ambush )
2x CR (Gistum Defeater) (Possible trigger)
2x DD (Gistior Defacer)
1st ambush (possible by destroying the Defeaters):
3x CR (Gistum Liquidator)
1x BS (Gist War General)
2nd ambush (Either time triggered or when the BS hits structure):
2x BS (Gist Commander/General)
3rd ambush (Time triggered):
1x BC (Gistatis Praefectus)
4th ambush (Time triggered?):
4x FF (Gistii Raider/Ambusher)
2x BC (Gistum Phalanx)
5th ambush (Time triggered?):
2x BC (Gistatis Primus/Legionnaire)
6th ambush (Time triggered?):
4x CR (Gistum Phalanx)
7th ambush (Time triggered?):
1x CR (Gistum Phalanx)
2x BC (Gistatis Praefectus)
8th ambush (Triggered by destruction of Arch Gistii Hijacker):
1x BC (Gistatis Praefectus)
===Pocket 2:===
All spawns will happen around the gate. So it's snipable if you get some distance to the gate.
Initial wave (aggro):
4x BS (Gist Warlord/General)
3x BC (Gistatis Tribuni) (Trigger for 2nd ambush)
1st ambush (Time triggered):
2x CR (Gistum Liquidator/Marauder)
2nd ambush (Two of the Tribunis will trigger each half of it):
4x DD (Gistior Defacer)
3rd ambush (Time triggered or by destruction of the CR):
2x CR (Gistum Centurion)
1x BS (Gistatis Tribuni)
4th ambush (Time triggered or by attacking 3rd ambush):
2x BS (Gist General/Commander)
5th ambush (Time triggered or by attacking a General or BS):
1x HAC (Arch Gistum Liquidator)
1x BC (Gistatis Legionnaire)
6th ambush (Upon destruction of the last BS or General):
3x BS (Gist Malakim (EM torpedo)/Warlord/General)
3x BC (Gistatis Primus/Legionnaire)
===Pocket 3:===
The initial wave will assemble over a short period of time. No aggro, so you can snipe this one.
Initial wave (No aggro):
1x BS (Gist Nephilim) Triggers 1st ambush
2x BC (Gistatis Legatus/Praefectus) Trigger 3rd ambush
7x CR (Gistum Centurion/Phalanx) Trigger 2nd ambush
4x DD (Gistior Defiler/Seizer)
1st ambush (Upon desctruction of Gist Nephilim):
2x BS (Gist War Generals)
2nd ambush (Upon desctruction of one of the Phalanx'):
2x BS (Gist Warlord)
3rd ambush (Upon desctuction of one or all the BCs):
1x DD (Gistior Seizer) Trigger 4th ambush.
4th ambush (Upon destruction of the DD in 3rd ambush) (No aggro):
2x BS (Gist Seraphim)
2x CR (Gistum Marauder)
5th ambush (upon destruction of one of the CR in 4th ambush) (No aggro):
2x FF (Arch Gistii Hijacker) (Web/scramble)
Small Blitz::
- No need to shoot the gistior trasher in the 3rd stage, mission completes without that trigger.
- Mission is also completed before the 4th ambush. Maybe before the 3rd.