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User:Kardoon: Difference between revisions

127 editsJoined 30 August 2019
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The related {{sk|Drug Manufacturing|mult=yes}} skill allows the manufacture of [[Medical_boosters|Boosters]] using the manufacturing interface, not the reactions interface.
The related {{sk|Drug Manufacturing|mult=yes}} skill allows the manufacture of [[Medical_boosters|Boosters]] using the manufacturing interface, not the reactions interface.


=== Profitability ===
Some portions of the industrial processes described in this article can be very profitable, but as is usually the case in EVE Online's crafting system, a player can also manage to lose isk. Players are strongly encouraged to research reactions available to them. Check the market prices and the costs involved to determine whether or not the reaction is likely to earn isk, or if it would be more profitable (and less trouble) to simply sell the raw gas or moon ore products.


== Hybrid Polymer Reactions ==
== Hybrid Polymer Reactions ==
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Boosters themselves are created as a normal manufacturing job in industry window. This has no security requirements, and can be done in high security space. Manufacturing the final booster product requires the pure booster material of the desired grade covered in the above section, megacyte, and an appropriate blueprint.
Boosters themselves are created as a normal manufacturing job in industry window. This has no security requirements, and can be done in high security space. Manufacturing the final booster product requires the pure booster material of the desired grade covered in the above section, megacyte, and an appropriate blueprint.


See the separate article on [[Medical_boosters|Medical boosters]] for more in-depth information regarding the manufacture and use of boosters and cerebral accelerators.


== Composite Reactions ==
== Composite Reactions ==