Difference between revisions of "User:Hirmuolio Pine/sandbox3"

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== Cloaking devices ==
 
== Cloaking devices ==
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Cloaking devices are highs slot modules that allow ships to turn invisible.
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Once the module is activated the ship will turn invisible immediately. You will see the cloaking animation on your own ship but other players will just see your ship disappear.
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There are multiple factors that will prevent ship from cloaking or will cause a ship to decloak.
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* Being within 2000 m from any object will cause cloaked ships to decloak. This includes often ignored objects such as jettisoned cans, drones, missiles and gas clouds.
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* Being targeted will prevent ship from cloaking. This includes being targeted by automatic targeting system which does not show as yellow box.
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* Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them they will warp to you even if you are cloaked.
  
 
{|class=wikitable style="width: 900px;background:#111111"
 
{|class=wikitable style="width: 900px;background:#111111"
 
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|-
 
|[[File:Cloak.png|link=|]]
 
|[[File:Cloak.png|link=|]]
|'''{{co|wheat|Standard cloaking device}}''' works on any ship and allows them to cloak up. Ships can not warp while the cloaking device is active. The prototype cloaking device, improved cloaking device and all the faction cloaking devices count as standard cloaking devices.
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|'''{{co|wheat|Cloaking device}}''' works on any ship and allows them to cloak up. The prototype cloaking device, improved cloaking device and almost all of the faction/storyline/officer cloaking devices count as standard cloaking devices.
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This type of cloaking device comes with severe penalties:
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* Installed cloaking device will apply scan resolution penalties at all times even if the cloak is offline.
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* While active the cloak will prevent activation of all modules.
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* While the cloak is active the ship suffers massive speed penalty. -90% on prototype cloak and -75% on improved cloak.
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* While the cloak is active the ship is unable to warp.
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* After a ship uncloaks it is unable to target anything while the sensors are calibrated (up to 27 seconds on most basic cloak).
  
 
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|-
 
|{{Template:TechCornerSmall|2}}[[File:Cloak.png|link=|]]
 
|{{Template:TechCornerSmall|2}}[[File:Cloak.png|link=|]]
|'''{{co|wheat|Covert ops cloaking device}}''' can only be used by certain T2 and faction ships. The covert ops cloaking device has smaller penalties than the normal cloaking devices and most importantly ships can warp while they are cloaked by covert ops cloaking device.
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|'''{{co|wheat|Covert ops cloaking device}}''' can only be used by certain T2 and faction ships. Most notable covert ops capable ships are covert-ops frigates, stealth bombers and force recon ships, though a number of faction and limited edition ships can use them too.
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The covert ops cloaking device has drastically less severe penalties compared  to the normal cloak:
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* No scan resolution penalty.
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* No speed penalty while active.
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* Ship is able to warp while cloaked.
 
|}
 
|}
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=== Skills ===
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=== MWD cloak trick ===
  
 
== Gate cloak ==
 
== Gate cloak ==
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Every time you jump through a stargate, wormhole or jump bridge your ship will be cloaked when it lands on the other side. The gate cloak does not get broken by objects being within 2000 meters from your ship. While under the effects of gate cloak your ship is completely immune to every single possible offensive effect. You can not be uncloaked, hit by area of effect weapons such as smarbombs or be bumped by ships.
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This gate cloak will last for 60 seconds or until you move, activate any module or target anything with you ship. As soon as the gate cloak id broken by the timer running out or by ship actions the ship will immediately become visible.
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It is often best to take full advantage of the 60 second gate cloak and assess the situation you jumped in very carefully. Look at the ships on grid, player names in local, objects in directional scan and decide what actions you will take before you break the gate cloak.

Revision as of 21:09, 26 September 2019

Cloaking allows a ship to become completely invisible to almost all forms of detection. Only the faction police and CONCORD NPC ships are able to locate cloaked ships.


Cloaking devices

Cloaking devices are highs slot modules that allow ships to turn invisible.

Once the module is activated the ship will turn invisible immediately. You will see the cloaking animation on your own ship but other players will just see your ship disappear.

There are multiple factors that will prevent ship from cloaking or will cause a ship to decloak.

  • Being within 2000 m from any object will cause cloaked ships to decloak. This includes often ignored objects such as jettisoned cans, drones, missiles and gas clouds.
  • Being targeted will prevent ship from cloaking. This includes being targeted by automatic targeting system which does not show as yellow box.
  • Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them they will warp to you even if you are cloaked.
Cloak.png Cloaking device works on any ship and allows them to cloak up. The prototype cloaking device, improved cloaking device and almost all of the faction/storyline/officer cloaking devices count as standard cloaking devices.

This type of cloaking device comes with severe penalties:

  • Installed cloaking device will apply scan resolution penalties at all times even if the cloak is offline.
  • While active the cloak will prevent activation of all modules.
  • While the cloak is active the ship suffers massive speed penalty. -90% on prototype cloak and -75% on improved cloak.
  • While the cloak is active the ship is unable to warp.
  • After a ship uncloaks it is unable to target anything while the sensors are calibrated (up to 27 seconds on most basic cloak).
CornerT2s.png
Cloak.png
Covert ops cloaking device can only be used by certain T2 and faction ships. Most notable covert ops capable ships are covert-ops frigates, stealth bombers and force recon ships, though a number of faction and limited edition ships can use them too.

The covert ops cloaking device has drastically less severe penalties compared to the normal cloak:

  • No scan resolution penalty.
  • No speed penalty while active.
  • Ship is able to warp while cloaked.

Skills

MWD cloak trick

Gate cloak

Every time you jump through a stargate, wormhole or jump bridge your ship will be cloaked when it lands on the other side. The gate cloak does not get broken by objects being within 2000 meters from your ship. While under the effects of gate cloak your ship is completely immune to every single possible offensive effect. You can not be uncloaked, hit by area of effect weapons such as smarbombs or be bumped by ships.

This gate cloak will last for 60 seconds or until you move, activate any module or target anything with you ship. As soon as the gate cloak id broken by the timer running out or by ship actions the ship will immediately become visible.

It is often best to take full advantage of the 60 second gate cloak and assess the situation you jumped in very carefully. Look at the ships on grid, player names in local, objects in directional scan and decide what actions you will take before you break the gate cloak.