| mid1name=Federation Navy Drone Navigation Computer
| mid1typeID=33850
| mid2name=Federation Navy Omnidirectional Tracking Link
| mid2typeID=31942
| mid3name=Federation Navy Omnidirectional Tracking Link
| mid3typeID=31942
| mid4name=Capital F-RX Compact Capacitor Booster, Navy Cap Booster 3200
| mid4typeID=41492
| charge1name=Navy Cap Booster 3200 x1
| charge1typeID=41490
| high1name=Cynosural Field Generator I
| high1typeID=21096
| high2name=Warp Disruption Burst Projector
| high2typeID=40696
| high3name=Fighter Support Unit II
| high3typeID=41415
| high4name=Fighter Support Unit II
| high4typeID=41415
| high5name=Fighter Support Unit II
| high5typeID=41415
| high6name=Networked Sensor Array
| high6typeID=41411
| rig1name=Capital Trimark Armor Pump II
| rig1typeID=31061
| rig2name=Capital Trimark Armor Pump II
| rig2typeID=31061
| rig3name=Capital Trimark Armor Pump II
| rig3typeID=31061
| drone1name=Ametat II x18
| drone1typeID=40560
| drone2name=Cyclops II x18
| drone2typeID=40563
| drone3name=Siren II x3
| drone3typeID=40570
| drone4name=Dromi II x3
| drone4typeID=40571
| drone5name=Templar II x18
| drone5typeID=40556
| drone6name=Gram II x12
| drone6typeID=40553
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=A 10000MN Afterburner (usually Enduring or Tech II) is also an option. Either a Warp Disruption Burst Projector, Stasis Webification Burst Projector or a Energy Neutralization Burst Projector are options.</li><li>Use High Grade Slave implant set with the Slot 10 Hull Upgrades implant to match.</li><li>38.4M EHP with implants and no links. Can go higher with active armor hardeners but those are generally not used. 54M EHP with maximum strength Command Ship links.</li><li>Always jump in full tank fit and refit after situation develops favorably to fit more Drone Damage Amplifiers.
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.
SHIP BONUSES
Amarr Carrier bonuses (per skill level): 5% bonus to Fighter damage 4% bonus to all armor resistances 5+ bonus to ship warp core strength 5% reduction in Weapon Disruption Burst Projector cycle time 2% bonus to Armored Command and Information Command burst strength and duration Role Bonus: • Can fit Networked Sensor Array • Can fit Burst Projectors • Can use two Command Burst modules 200% bonus to Command Burst area of effect range • Can launch Light, Support and Heavy Fighters • Can lock at extended ranges 400% bonus to Armor Plates and Shield Extenders 50% bonus to Remote Sensor Dampener resistance 50% bonus to Stasis effect resistance 50% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link duration
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
925,000 MW
CPU
725 tf
Capacitor
90,000 GJ
High
6
Launchers
0
Turrets
0
Medium
4
Low
8
Rig
3
capital
Calibration
400
Navigation
Max Velocity
80 m/sec
Inertia Modifier
0.035
Warp Speed
1.5 AU/s
Base Time to Warp
86.366 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
90,000 m³
Fighter Squad Tubes
5
Light Fighter Squad Limit
3
Heavy Fighter Squad Limit
3
Support Fighter Squad Limit
2
Targeting
Max Tgt. Range
5,000.00 km
Max Locked Targets
14
RADAR Sensor
154 points
Sig. Radius
18,870 m
Scan Res.
65 mm
Structure
Structure Hitpoints
270,000 HP
Mass
1,780,000,000 kg
Volume
62,000,000 m³
Cargo Capacity
1,650 m³
Fuel Capacity
5,000 m³
Ship Maintenance Bay Capacity
2,500,000 m³
Fleet Hangar Capacity
50,000 m³
Armor
Armor Hitpoints
490,000 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
230,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 40 million EHP, the Aeon is immensly popular among null-sec and low-sec alliances. This, combined with its supportive capabilities make it a common sight in null-sec strike fleets. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the Archon it is decisively inferior for a ratting carrier.
Skills
Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Aeon roles or piloting tactics. You can write them here.