Difference between revisions of "Hel"

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(Fittings updated.)
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==Fitting==
 
==Fitting==
{{ShipFitting
 
| ship=Hel
 
| shipTypeID=22852
 
| fitName=Hel - Shield AB 3x FSU Basic
 
| fitID=Hel---Shield-AB-3x-FSU-Basic
 
| low1name=Syndicate Damage Control
 
| low1typeID=41201
 
| low2name=Imperial Navy Drone Damage Amplifier
 
| low2typeID=33844
 
| low3name=Imperial Navy Drone Damage Amplifier
 
| low3typeID=33844
 
| low4name=Imperial Navy Drone Damage Amplifier
 
| low4typeID=33844
 
| low5name=Imperial Navy Drone Damage Amplifier
 
| low5typeID=33844
 
| mid1name=CONCORD Capital Shield Extender
 
| mid1typeID=41459
 
| mid2name=CONCORD Capital Shield Extender
 
| mid2typeID=41459
 
| mid3name=CONCORD Capital Shield Extender
 
| mid3typeID=41459
 
| mid4name=Pithum A-Type Adaptive Invulnerability Field
 
| mid4typeID=4347
 
| mid5name=Pithum A-Type Adaptive Invulnerability Field
 
| mid5typeID=4347
 
| mid6name=Capital Capacitor Booster II
 
| mid6typeID=41493
 
| mid7name=10000MN Afterburner II
 
| mid7typeID=41239
 
| high1name=Dread Guristas Cloaking Device
 
| high1typeID=14234
 
| high2name=Cynosural Field Generator I
 
| high2typeID=21096
 
| high3name=Fighter Support Unit II
 
| high3typeID=41415
 
| high4name=Fighter Support Unit II
 
| high4typeID=41415
 
| high5name=Fighter Support Unit II
 
| high5typeID=41415
 
| high6name=Networked Sensor Array
 
| high6typeID=41411
 
| rig1name=Capital Core Defense Field Extender II
 
| rig1typeID=31798
 
| rig2name=Capital Core Defense Field Extender II
 
| rig2typeID=31798
 
| rig3name=Capital Core Defense Field Extender II
 
| rig3typeID=31798
 
| drone1name=Ametat II x18
 
| drone1typeID=40560
 
| drone2name=Cyclops II x18
 
| drone2typeID=40563
 
| drone3name=Templar II x18
 
| drone3typeID=40556
 
| drone4name=Siren II x3
 
| drone4typeID=40570
 
| drone5name=Dromi II x3
 
| drone5typeID=40571
 
| charge1name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=More of a drive-by fit. Good for fast drops. Not for bigger capital brawls without refitting. Utility high slot to as needed.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=22852:41201;1:33844;4:41459;3:4347;2:41493;1:41239;1:14234;1:21096;1:41415;3:41411;1:31798;3:40560;18:40563;18:40556;18:40570;3:40571;3::
 
| fleetup=
 
| alphacanuse=N
 
}}{{ShipFitting
 
| ship=Hel
 
| shipTypeID=22852
 
| fitName=Hel - Shield No Prop 3x FSU Basic Full Tank
 
| fitID=Hel---Shield-No-Prop-3x-FSU-Basic-Full-Tank
 
| low1name=Syndicate Damage Control
 
| low1typeID=41201
 
| low2name=Caldari Navy Power Diagnostic System
 
| low2typeID=31952
 
| low3name=Caldari Navy Power Diagnostic System
 
| low3typeID=31952
 
| low4name=Caldari Navy Power Diagnostic System
 
| low4typeID=31952
 
| low5name=Caldari Navy Power Diagnostic System
 
| low5typeID=31952
 
| mid1name=CONCORD Capital Shield Extender
 
| mid1typeID=41459
 
| mid2name=CONCORD Capital Shield Extender
 
| mid2typeID=41459
 
| mid3name=Pith X-Type EM Ward Field
 
| mid3typeID=19282
 
| mid4name=Pith X-Type Thermal Dissipation Field
 
| mid4typeID=19284
 
| mid5name=Pithum A-Type Adaptive Invulnerability Field
 
| mid5typeID=4347
 
| mid6name=Pithum A-Type Adaptive Invulnerability Field
 
| mid6typeID=4347
 
| mid7name=Capital Capacitor Booster II
 
| mid7typeID=41493
 
| high1name=Dread Guristas Cloaking Device
 
| high1typeID=14234
 
| high2name=Cynosural Field Generator I
 
| high2typeID=21096
 
| high3name=Fighter Support Unit II
 
| high3typeID=41415
 
| high4name=Fighter Support Unit II
 
| high4typeID=41415
 
| high5name=Fighter Support Unit II
 
| high5typeID=41415
 
| high6name=Networked Sensor Array
 
| high6typeID=41411
 
| rig1name=Capital Core Defense Field Extender II
 
| rig1typeID=31798
 
| rig2name=Capital Core Defense Field Extender II
 
| rig2typeID=31798
 
| rig3name=Capital Core Defense Field Extender II
 
| rig3typeID=31798
 
| drone1name=Templar II x18
 
| drone1typeID=40556
 
| drone2name=Gram II x24
 
| drone2typeID=40553
 
| drone3name=Siren II x3
 
| drone3typeID=40570
 
| drone4name=Dromi II x3
 
| drone4typeID=40571
 
| drone5name=Ametat II x18
 
| drone5typeID=40560
 
| drone6name=Cyclops II x18
 
| drone6typeID=40563
 
| charge1name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Similar to the previous version, except in full tank mode. Highly recommend Genolution implant set. 27.3M EHP base.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=22852:41201;1:31952;4:41459;2:19282;1:19284;1:4347;2:41493;1:14234;1:21096;1:41415;3:41411;1:31798;3:40556;18:40553;24:40570;3:40571;3:40560;18:40563;18::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
{{ShipFitting
 
| ship=Hel
 
| shipTypeID=22852
 
| fitName=Hel - Shield 500MN 4x FSU Ratting Super
 
| fitID=Hel---Shield-500MN-4x-FSU-Ratting-Super
 
| low1name=Federation Navy Drone Damage Amplifier
 
| low1typeID=33842
 
| low2name=Federation Navy Drone Damage Amplifier
 
| low2typeID=33842
 
| low3name=Federation Navy Drone Damage Amplifier
 
| low3typeID=33842
 
| low4name=Federation Navy Drone Damage Amplifier
 
| low4typeID=33842
 
| low5name=Federation Navy Drone Damage Amplifier
 
| low5typeID=33842
 
| mid1name=Gist X-Type 500MN Microwarpdrive
 
| mid1typeID=19359
 
| mid2name=CONCORD Capital Shield Extender
 
| mid2typeID=41459
 
| mid3name=Pithum A-Type Adaptive Invulnerability Field
 
| mid3typeID=4347
 
| mid4name=Federation Navy Drone Navigation Computer
 
| mid4typeID=33850
 
| mid5name=Federation Navy Drone Navigation Computer
 
| mid5typeID=33850
 
| mid6name=Sentient Omnidirectional Tracking Link, Tracking Speed Script
 
| mid6typeID=33826
 
| charge1name=Tracking Speed Script x1
 
| charge1typeID=29001
 
| mid7name=Sentient Omnidirectional Tracking Link, Tracking Speed Script
 
| mid7typeID=33826
 
| high1name=Cynosural Field Generator I
 
| high1typeID=21096
 
| high2name=Networked Sensor Array
 
| high2typeID=41411
 
| high3name=Fighter Support Unit II
 
| high3typeID=41415
 
| high4name=Fighter Support Unit II
 
| high4typeID=41415
 
| high5name=Fighter Support Unit II
 
| high5typeID=41415
 
| high6name=Fighter Support Unit II
 
| high6typeID=41415
 
| rig1name=Capital Hyperspatial Velocity Optimizer II
 
| rig1typeID=31169
 
| rig2name=Capital Hyperspatial Velocity Optimizer II
 
| rig2typeID=31169
 
| rig3name=Capital Hyperspatial Velocity Optimizer II
 
| rig3typeID=31169
 
| drone1name=Dragonfly II x18
 
| drone1typeID=40557
 
| drone2name=Mantis II x18
 
| drone2typeID=40567
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Warning: Not for inexperienced, ill-equipped or unsuitable pilots with low skills in both Skill Points and capital ship experience. You should be a veteran carrier pilot experienced with all kinds of fighters before you use this.</li><li>Highly recommended to use a full High-Grade Ascendency implant set. Some prefer a capacitor booster in the mids in place of one Drone Navigation Computer.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=22852:33842;5:19359;1:41459;1:4347;1:33850;2:33826;2:29001;1:21096;1:41411;1:41415;4:31169;3:40557;18:40567;18::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
 
 
  
 
==Tactics==
 
==Tactics==

Revision as of 05:37, 10 October 2019

EVE University Database
 
Ship Database
Hel
Hel
Minmatar Republic
Minmatar Republic
Supercarriers
Hel Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.

Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.

”Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons.”
-Unknown Hel designer

SHIP BONUSES

Minmatar Carrier bonuses (per skill level):
10% bonus to Fighter damage
5% bonus to Fighter velocity
5+ bonus to ship warp core strength
5% reduction in Target Illumination Burst Projector cycle time
2% bonus to Shield Command and Skirmish Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light, Support and Heavy Fighters
• Can lock at extended ranges
400% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
650,000 MW
CPU
cpu output
950 tf
Capacitor
capacitor
65,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
85 m/sec
Inertia Modifier
inertia modifier (agility)
0.035
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
80.085 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
100,000 m³
Fighter Squad Tubes
fighter squad tubes
5
Light Fighter Squad Limit
light fighter squad limit
3
Heavy Fighter Squad Limit
heavy fighter squad limit
3
Support Fighter Squad Limit
support fighter squad limit
2
Targeting
Max Tgt. Range
max. targeting range
4,750.00 km
Max Locked Targets
max. locked targets
14
LADAR Sensor
LADAR sensor strength
146 points
Sig. Radius
signature radius
18,640 m
Scan Res.
scan resolution
70 mm
Structure
Structure Hitpoints
structure hitpoints
220,000 HP
Mass
ship mass
1,650,000,000 kg
Volume
ship volume
51,000,000 m³
Cargo Capacity
cargo capacity
1,720 m³
Fuel Capacity
capacity
5,000 m³
Ship Maintenance Bay Capacity
capacity
2,500,000 m³
Fleet Hangar Capacity
capacity
50,000 m³
Armor
Armor Hitpoints
armor hitpoints
300,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
490,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hel is basically an oversized Nidhoggur carrier with similar properties. It does tend to have a rougher time in larger capital brawls because its tank is not remarkable, but for drive-by attacks and as a ratting supercarrier it is the best.

Skills

Minmatar Carrier to V helps a lot for ratting applications.

Fitting

Tactics

No sub-article about Hel roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hel here.