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m Migrating to the less ambiguous "Ship Fitting" category. |
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Besides the skills which let you use missiles and their launchers themselves, Eve has a number of support skills which make your missiles more effective. Any pilot serious about using missiles should train these skills. | Besides the skills which let you use missiles and their launchers themselves, Eve has a number of support skills which make your missiles more effective. Any pilot serious about using missiles should train these skills. | ||
*[ | *[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] 10% more flight time for all missiles per level (effectively a range increase). | ||
*[ | *[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] 2% reduced refire time for all launchers per level. A useful bonus to DPS and a prerequisite for other useful skills. | ||
*[ | *[[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]] Target sig radius has 5% less influence on the damage of your guided (light, heavy and cruise) missiles per level. Great when you want to hurt smaller ships. | ||
*[ | *[[Skills:Missiles#Missile_Projection|Missile Projection]] 10% faster missiles per level. Another range increase. | ||
*[ | *[[Skills:Missiles#Rapid_Launch|Rapid Launch]] 3% reduced refire time per level. Useful DPS increase. | ||
*[ | *[[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] 10% reduction per level in the influence of target's velocity on your damage, for all missiles (guided and unguided). Also great for hurting smaller ships. | ||
*[ | *[[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] 2% more damage per level. Another useful DPS increase. | ||
Skills which, although not filed under Missiles on the Character Sheet, are still very useful for missile users include: | Skills which, although not filed under Missiles on the Character Sheet, are still very useful for missile users include: | ||
*The [[Fitting_Guidelines#Train_fitting_skills|fitting skills]], which will make it easier to fit launchers (especially the powergrid- and CPU-hungry T2 launchers) onto your ship. | *The [[Fitting_Guidelines#Train_fitting_skills|fitting skills]], which will make it easier to fit launchers (especially the powergrid- and CPU-hungry T2 launchers) onto your ship. | ||
* Targeting skills. [ | * Targeting skills. [[Skills:Electronics#Signature_Analysis|Sig Analysis]] lets you lock the enemy faster and is important for any combat pilot. [[Skills:Electronics#Targeting|Targeting]] lets you queue more targets. [[Skills:Electronics#Long_Range_Targeting|Long Range Targeting]] lets you target at longer ranges. | ||
==Further Reading== | ==Further Reading== | ||