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The Rookie's Guide to Fleet Ops: Difference between revisions

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Uryence (talk | contribs)
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'''Align'''<br>
'''Align'''<br>
The FC will tell the fleet to align to stargates, and once everyone is aligned, will jump the whole fleet himself. The align button is right next to the 'Warp To 0' button in the Selected Item window. Make sure you don't confuse the two.  
The FC will tell the fleet to align to stargates, and once everyone is aligned, will warp the whole fleet himself. The align button is right next to the 'Warp To 0' button in the Selected Item window. Make sure you don't confuse the two.  


'''Jump On Contact'''<br>
'''Jump On Contact'''<br>
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'''Offensive Gatecamp''' <br>
'''Offensive Gatecamp''' <br>
An offensive gatecamp is formed with battlecruiser and larger ships tucked into the gate at 0 and cruiser and smaller craft orbiting the gate between 1000-2000m (easiest to righ-click the gate and select orbit at 1 km, do not select orbit at 2.5 km or you will be thrown out of jump range). The reason this is offensive is that it allows for the fleet to remain mobile, able to jump through the gate in pursuit of an enemy. It sacrifices depth and effectiveness for mobility and flexibility.  
An offensive gatecamp is formed with battlecruisers and larger ships tucked into the gate at 0 and cruisers and smaller craft orbiting the gate between 1000-2000m (it's easiest to right-click the gate and select orbit at 1 km, do not select orbit at 2.5 km or you will be thrown out of jump range). The reason this is 'offensive' is that it allows for the fleet to remain mobile, able to jump through the gate in pursuit of an enemy. It sacrifices depth and effectiveness for mobility and flexibility.  


This is usually the default order when landing on the gate, hold on contact and establish an offensive gatecamp, unless the FC says otherwise.
This is usually the default order when landing on the gate, hold on contact and establish an offensive gatecamp, unless the FC says otherwise.