Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Hirmuolio Pine/sandbox3: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
No edit summary
Hirmuolio Pine (talk | contribs)
No edit summary
Line 74: Line 74:


Like in the Colortags tab, backgrounds have priorities. If a pilot fulfills two or more criteria, the highest ranked one will take priority.  
Like in the Colortags tab, backgrounds have priorities. If a pilot fulfills two or more criteria, the highest ranked one will take priority.  
== The Columns Tab  ==
Columns let you select which columns you want to see in your overview. Some of them are pretty useless, so you obviously don’t want those columns cramping your style.
*'''Icon:''' This is the object’s icon, useful for quickly seeing the difference between a stargate and a station, or a war target and a corp member.
*'''Distance:''' The object’s distance from your ship.
*'''Name:''' The name of the object, be it a player name, the name of a station, or the name of a stargate or another item.
*'''Type:''' Shows what type of ship a pilot is flying, which is a very useful thing to know.
*'''Tag:''' The tag that a fleet commander (FC) has assigned to an object. Useful when primary and secondary targets are called, although an FC will usually just shout out the name over Mumble. Mostly used for shooting rats, where the FC wants pilots to destroy enemies in a certain order, but doesn’t want to have to call out each target.
*'''Corporation and Alliance:''' A pilot’s corporation and alliance.
*'''Faction and Militia:''' Used in Factional Warfare.
*'''Size:''' The object’s size in meters.
*'''Velocity:''' The object’s general velocity. Very useful in PvP to see enemy ship speeds to determine if they are kiting your fleet, or if they've been tackled by scrams and webs to slow them down, etc.
*'''Radial Velocity:''' How fast an object is traveling, and whether it is traveling towards or away from you.
*'''Transversal Velocity:''' How fast an object is traveling perpendicular to you. In theory useful for gunnery pilots in gauging whether a target can be hit or not, and potentially valuable for frigate and interceptor pilots trying to avoid being hit by guns. An object with a faster transversal velocity, at a specific distance, will be harder to hit, and vice versa.<br/>Angular velocity is usually much more useful as it translates directly into turret tracking, since it takes into consideration the distance to the object. Angular velocity is the most valuable tab for gunnery pilots.<br/>Transversal velocity could still be useful in trying to gauge how the angular velocity could change if the movement direction of the object changes. (e.g.: an object with low transversal velocity could quickly increase its angular velocity by changing its direction to be perpendicular to yours. But if its transversal velocity is already close to its velocity, then it's already moving perpendicular to you, and its angular velocity can only decrease)
*'''Angular Velocity:''' is an object’s speed relative to you, measured in radians per second. This means that angular velocity takes distance from a target into account, a very important factor when trying to hit something. Even if a ship has a high transversal velocity, it may still have a very low angular velocity because it is far away; meaning it might still be easy to hit. Basically, if the number in the angular velocity tab is lower than your tracking speed you can hit targets that are the right size for your guns.  If the target's angular velocity is higher than your tracking speed, then you will miss targets that are the right size for your guns.  See [[Turret Damage#Target_size|Target size]].


<br>
<br>