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→Micro Jump Field Generator: changes that only up to 25 ships are jumped added. |
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Micro Jump Field Generators (MJFGs or booshes) are similar to Micro Jump Drives but they have several important differences. | Micro Jump Field Generators (MJFGs or booshes) are similar to Micro Jump Drives but they have several important differences. | ||
*Only [[Command Destroyer|Command Destroyers]] can fit Micro Jump Field Generators. | *Only [[Command Destroyer|Command Destroyers]] can fit Micro Jump Field Generators. | ||
*A Micro Jump Field Generator does not only move the ship itself but booshes most objects which are less than 6 km from the boosher. That includes ships except [[Capital ships]], (jump) freighters, and orcas. Drones, fighters, bombs, warp disrupt probes are jumped too. | *A Micro Jump Field Generator does not only move the ship itself but booshes most objects which are less than 6 km from the boosher. That includes up to twenty-five ships except [[Capital ships]], (jump) freighters, and orcas. Drones, fighters, bombs, warp disrupt probes are jumped too. | ||
*[[Warp Scrambler|Warp scramblers]] prevent the boosher or its targets to be jumped. This can be used in a defensive manner by fleet members scramming each other. | *[[Warp Scrambler|Warp scramblers]] prevent the boosher or its targets to be jumped. This can be used in a defensive manner by fleet members scramming each other. | ||
*Ships which are invulverable can't be booshed away (undock timer, gate cloak, tether, the short invul time after you drop out of warp as examples). | *Ships which are invulverable can't be booshed away (undock timer, gate cloak, tether, the short invul time after you drop out of warp as examples). | ||
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*With many command destroyers you can chain booshers and make slow sniper fleets move around the grid quickly, allowing them to "kite" enemies that would otherwise catch up with them. | *With many command destroyers you can chain booshers and make slow sniper fleets move around the grid quickly, allowing them to "kite" enemies that would otherwise catch up with them. | ||
*You can suddenly get on top of a target to tackle it. Remember that you can boosh a warp disrupt probe. | *You can suddenly get on top of a target to tackle it. Remember that you can boosh a warp disrupt probe. | ||
{{expansion past| | |||
[https://www.eveonline.com/article/q0tauy/patch-notes-for-november-2019-release Beat around the Boosh expansion] | |||
Micro Jump Field Generator reworked to move a maximum of 25 capsuleer ships. All fighters, drones, probes and bombs will always be moved | |||
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=== Mobile Micro Jump Unit === | === Mobile Micro Jump Unit === | ||