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Propulsion equipment: Difference between revisions

From EVE University Wiki
Micro Jump Field Generator: changes that only up to 25 ships are jumped added.
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Micro Jump Field Generators (MJFGs or booshes) are similar to Micro Jump Drives but they have several important differences.  
Micro Jump Field Generators (MJFGs or booshes) are similar to Micro Jump Drives but they have several important differences.  
*Only [[Command Destroyer|Command Destroyers]] can fit Micro Jump Field Generators.  
*Only [[Command Destroyer|Command Destroyers]] can fit Micro Jump Field Generators.  
*A Micro Jump Field Generator does not only move the ship itself but booshes most objects which are less than 6 km from the boosher. That includes ships except [[Capital ships]], (jump) freighters, and orcas. Drones, fighters, bombs, warp disrupt probes are jumped too.  
*A Micro Jump Field Generator does not only move the ship itself but booshes most objects which are less than 6 km from the boosher. That includes up to twenty-five ships except [[Capital ships]], (jump) freighters, and orcas. Drones, fighters, bombs, warp disrupt probes are jumped too.  
*[[Warp Scrambler|Warp scramblers]] prevent the boosher or its targets to be jumped. This can be used in a defensive manner by fleet members scramming each other.  
*[[Warp Scrambler|Warp scramblers]] prevent the boosher or its targets to be jumped. This can be used in a defensive manner by fleet members scramming each other.  
*Ships which are invulverable can't be booshed away (undock timer, gate cloak, tether, the short invul time after you drop out of warp as examples).
*Ships which are invulverable can't be booshed away (undock timer, gate cloak, tether, the short invul time after you drop out of warp as examples).
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*With many command destroyers you can chain booshers and make slow sniper fleets move around the grid quickly, allowing them to "kite" enemies that would otherwise catch up with them.
*With many command destroyers you can chain booshers and make slow sniper fleets move around the grid quickly, allowing them to "kite" enemies that would otherwise catch up with them.
*You can suddenly get on top of a target to tackle it. Remember that you can boosh a warp disrupt probe.
*You can suddenly get on top of a target to tackle it. Remember that you can boosh a warp disrupt probe.
{{expansion past|
[https://www.eveonline.com/article/q0tauy/patch-notes-for-november-2019-release Beat around the Boosh expansion]
Micro Jump Field Generator reworked to move a maximum of 25 capsuleer ships. All fighters, drones, probes and bombs will always be moved
}}


=== Mobile Micro Jump Unit ===
=== Mobile Micro Jump Unit ===