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Manufacturing: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
m Beware of rounding "errors"!: minor typo correction
Line 79: Line 79:
A particular problem that can quickly cost you a million ISK or two when manufacturing T2 items is the rounding that is applied as an effect of material efficiency. The rounding is done per job instead of per run. a single industry job with 3 runs can use ''less'' material than 3 single jobs from the same blueprint!
A particular problem that can quickly cost you a million ISK or two when manufacturing T2 items is the rounding that is applied as an effect of material efficiency. The rounding is done per job instead of per run. a single industry job with 3 runs can use ''less'' material than 3 single jobs from the same blueprint!


Additionally the manuring job will require at least one item of each type per run. This is most notable when the job requires one item per run. With 100 runs and 10% material reduction you would assume that you would need 90 items but you still need 100 items.
Additionally the manufacturing job will require at least one item of each type per run. This is most notable when the job requires one item per run. With 100 runs and 10% material reduction you would assume that you would need 90 items but you still need 100 items.


==Storyline production==
==Storyline production==