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Added missing multipliers to research multipliers table, based on SDE/ESI. |
m →Material Efficiency Research: small clarification |
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However, if you did 100 runs to build 100 batches of rockets, because material rounding occurs ''after'' you multiply by the number of runs, you would need 3038 Tritanium and 2548 Pyerite to build 100 rocket batches. In this way, even researching to -1% or -2% ME can be worthwhile if you intend to mass produce items. | However, if you did 100 runs to build 100 batches of rockets, because material rounding occurs ''after'' you multiply by the number of runs, you would need 3038 Tritanium and 2548 Pyerite to build 100 rocket batches. In this way, even researching to -1% or -2% ME can be worthwhile if you intend to mass produce items. | ||
However, no required materials can be reduced to less than one. If your 0% ME blueprint requires 1 unit of a material to build, even ME -10% will not reduce that amount of materials at all. This is most obvious in T2 ship manufacturing where you will always need one T1 hull for one T2 product even with high ME and multiple runs. For example you will always need 10 [[Rifter]]s to build 10 [[Jaguar]]s, never 9, even if your Jaguar blueprint is fully researched. | However, no required materials can be reduced to less than one per run. If your 0% ME blueprint requires 1 unit of a material to build, even ME -10% will not reduce that amount of materials at all. This is most obvious in T2 ship manufacturing where you will always need one T1 hull for one T2 product even with high ME and multiple runs. For example you will always need 10 [[Rifter]]s to build 10 [[Jaguar]]s, never 9, even if your Jaguar blueprint is fully researched. | ||
==Time Efficiency Research== | ==Time Efficiency Research== | ||