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The 'defensive neut' is one fairly common usage of cap warfare on ships that are otherwise unsuited to it. To illustrate, a long range cruiser like a fleet ECM [http://wiki.eveonline.com/en/wiki/Blackbird Blackbird] is extremely useful and yet susceptable to small fast tackle. MWD tackle frigs can ruin a Blackbirds day but the inclusion of a medium neut can cap them out in a few cycles. The same is true for any other long range DPS or EWAR looking to combat this threat. It doesn't just work on long range fits of course. For example, solo/small gang fits for several Minmatar ships (commonly the [http://wiki.eveonline.com/en/wiki/Rupture Rupture], [http://wiki.eveonline.com/en/wiki/Hurricane Hurricane], [http://wiki.eveonline.com/en/wiki/Typhoon Typhoon] and [http://wiki.eveonline.com/en/wiki/Tempest Tempest]) often include at least one medium or large neut in their utility highs as part of their defence against smaller targets, especially since the Minmatar disadvantage of generally small capacitors is rendered irrelevant by using neuts against ships a class size smaller. So a neut is always a workable defensive option when concerned about smaller size close range threats. | The 'defensive neut' is one fairly common usage of cap warfare on ships that are otherwise unsuited to it. To illustrate, a long range cruiser like a fleet ECM [http://wiki.eveonline.com/en/wiki/Blackbird Blackbird] is extremely useful and yet susceptable to small fast tackle. MWD tackle frigs can ruin a Blackbirds day but the inclusion of a medium neut can cap them out in a few cycles. The same is true for any other long range DPS or EWAR looking to combat this threat. It doesn't just work on long range fits of course. For example, solo/small gang fits for several Minmatar ships (commonly the [http://wiki.eveonline.com/en/wiki/Rupture Rupture], [http://wiki.eveonline.com/en/wiki/Hurricane Hurricane], [http://wiki.eveonline.com/en/wiki/Typhoon Typhoon] and [http://wiki.eveonline.com/en/wiki/Tempest Tempest]) often include at least one medium or large neut in their utility highs as part of their defence against smaller targets, especially since the Minmatar disadvantage of generally small capacitors is rendered irrelevant by using neuts against ships a class size smaller. So a neut is always a workable defensive option when concerned about smaller size close range threats. | ||
The 'offensive battery nos' is another common employment for nos in a utility high. This provides cap stability with an offensive edge for certain close range high capacitor usage setups. Typically a fit like this will burn through cap very quickly without the nos being activated. This could be a blaster boat, like a [http://wiki.eveonline.com/en/wiki/Megathron Megathron], with a Nos in a utility high. A [http://wiki.eveonline.com/en/wiki/Rifter Rifter] or another solo frig setup with a small nos to keep propulsion, tackle and a small armour repairer running. A double rep Vengence of a even a tripple rep Myrmidon setup both benefit from the cap a nos provides. It makes an excellent option to counter the defensive neut setup and allow a point to keep running even with a large or medium neut cycling it dry, as the nos will cycle inside the cycle time of the neut so this can be exploited to keep enough cap available for critical module. . | The 'offensive battery nos' is another common employment for nos in a utility high. This provides cap stability with an offensive edge for certain close range high capacitor usage setups. Typically a fit like this will burn through cap very quickly without the nos being activated. This could be a blaster boat, like a [http://wiki.eveonline.com/en/wiki/Megathron Megathron], with a Nos in a utility high. A [http://wiki.eveonline.com/en/wiki/Rifter Rifter] or another solo frig setup with a small nos to keep propulsion, tackle and a small armour repairer running. A double rep Vengence of a even a tripple rep Myrmidon setup both benefit from the cap a nos provides. It makes an excellent option to counter the defensive neut setup and allow a point to keep running even with a large or medium neut cycling it dry, as the nos will cycle inside the cycle time of the neut so this can be exploited to keep enough cap available for a critical module. The flexibility and functionality of using a nos to live off the an opponents cap can not be overstated. | ||
Cumulative neuting is also effective for unbonused setups. In small gangs or large fleets if everyone fits a neut (even an undersized one) and concentrates that cap warfare on one target it can be just as effective as having a dedicated, bonused neuting ship | Cumulative neuting is also effective for unbonused setups. In small gangs or large fleets if everyone fits a neut (even an undersized one) and concentrates that cap warfare on one target it can be just as effective as having a dedicated, bonused neuting ship supporting you. | ||
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==T1 Usage== | ==T1 Usage== | ||
The lack of bonuses means that it is | The lack of bonuses means that it is ill advised to fit a T1 ship '''solely''' for cap warfare. This makes me a little sad, however, it does not mean that cap warfare can not be used in T1 ships to devastating effect. Rather T1 hulls should be selected that alow the usage of Cap Warfare without sacrificing their bonused roles. | ||
So as per the indications of suitability discussed previously, we can start narrowing down the field of potential T1 hulls. | So as per the indications of suitability discussed previously, we can start narrowing down the field of potential T1 hulls. | ||
[[Minmatar Basic Ship and Skill Guide|Minmatar]] ships and [[Gallente Basic Ship and Skill Guide|Gallente]] / [[Amarr Basic Ship and Skill Guide|Amarr]] droneboats are often particularly well supplied with utility highs. | [[Minmatar Basic Ship and Skill Guide|Minmatar]] ships and [[Gallente Basic Ship and Skill Guide|Gallente]] / [[Amarr Basic Ship and Skill Guide|Amarr]] droneboats are often particularly well supplied with utility highs. Capacitor strength for races is generally Amarr > Gallente ~ Caldari > Minmatar. Any ship which doesn't use capacitor to run its weapons (droneboats and ships using [[Turrets#Projectile_Turrets|projectile turrets]] or missiles) has more capacitor available for cap warfare. Similarly capacitor free tanks (buffer armour tanks and passive shield tanks without active hardeners) provide more spare capacitor. Range is fairly neutral as every race has its close and long range setups. Taken together these indicate that Amarr and Gallente are the best suited races for less casual T1 cap warfare. Not to say the other races can't or wouldn't field cap warfare effectively, but the strengths of some Amarr and Gallente ships lend themselves to it. | ||
Here are some of the ships which do very well in a T1 cap warfare roll: | Here are some of the ships which do very well in a T1 cap warfare roll: | ||
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===[http://wiki.eveonline.com/en/wiki/Punisher Punisher]=== | ===[http://wiki.eveonline.com/en/wiki/Punisher Punisher]=== | ||
The Punisher has an inordinately large capacitor for a T1 frigate. In fact, at 425 GJ without skills, it is larger than its runners up by 75 GJ (the Caldari Merlin and Gallente Tristan at 350 GJ - the Minmatar Rifter only has a 250 GJ capacitor), it is also has | The Punisher has an inordinately large capacitor for a T1 frigate. In fact, at 425 GJ without skills, it is larger than its runners up by 75 GJ (the Caldari Merlin and Gallente Tristan at 350 GJ - the Minmatar Rifter only has a 250 GJ capacitor), it is also has more cap than all T2 frigates other than the Retribution (an Amarr Assault Ship), and most of the faction frigates. | ||
It | It has a utility high slot unuseable for DPS due to the number of turret and lack of missile slots. It lacks a laser damage bonus and accordingly there is no downside to using autocannons. | ||
It is particularly well suited to a negligable (DCU) capacitor armour tank due to its inherrent armour resist bonuses, four low slots, and very nice amount of shield and armour HP. Taken together the Punisher is the | It is particularly well suited to a negligable (DCU) capacitor armour tank due to its inherrent armour resist bonuses, four low slots, and very nice amount of shield and armour HP. Taken together the Punisher is the king of T1 frigate cap warfare platforms. | ||
Together it means excellent casual capacitor warfare in the classic punisher 'bleeder' solo fit: | |||
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But for more serious cap warfare the Punisher can run a small neut for a ridiculously long time with good skills. Removing the cap draw of a repairer and replacing the nos with a neut you can control the cap of any other frigate in the game and accordingly control the fight for a huge duration of 5+ mins depending on skills. Put these together and you get this fit which has the ability to annihilate any other T1 frigate it can catch (rifters beware!): | |||
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===[http://wiki.eveonline.com/en/wiki/Arbitrator Arbitrator]=== | ===[http://wiki.eveonline.com/en/wiki/Arbitrator Arbitrator]=== | ||
The Arbitrator is a very balanced ship and is a great solo, small gang, or fleet option. It has the complete package of damage (with good drone skills) and EWAR wrapped up in a decent tank. A flexible slot layout completes the package. | The Arbitrator is a very balanced ship and is a great solo, small gang, or fleet option for Amarr cruiser pilots. It has the complete package of acceptable damage (with good drone skills) and EWAR wrapped up in a decent tank. A flexible slot layout completes the package. | ||
None of these nice capabilities require any of the 4 high slots. Therefore the perfect situation arises for unbonused cap warfare. | |||
===[http://wiki.eveonline.com/en/wiki/Dominix Dominix]=== | ===[http://wiki.eveonline.com/en/wiki/Dominix Dominix]=== | ||
The neut domi has a fiercesome reputation in EVE. These Gallente drone boats rely on drones for most of their DPS and sometimes fit their high slots for cap warfare. | |||
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==Capacitor Warfare Bonused Ships== | ==Capacitor Warfare Bonused Ships== | ||
And finally we get to the ships truly designed to specialize in and rule the world | And finally we get to the ships truly designed to specialize in and rule the world of cap warfare. | ||
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