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User:Rayanth/GameInfo: Difference between revisions

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== Skill Training ==
== Skill Training ==


Note: The diagonal for partial-training is antialised on the upper left to lower right actual corner. <br>
Note: The diagonal for partial-training is antialised on the upper left to lower right actual corner. <br>
so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A<br>
so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised. <br>
(for blue, it's 146/177/186, hex #92B1BA)
for gray this results in RGB 154/154/154, Hex: #9A9A9A<br>
for blue, it's RGB 146/177/186, hex #92B1BA


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Text Color:
Text Color:
* Skill is injected: light gray
* Skill is injected: light gray {{co|#CCCCCC|&#9608;}}
* Skill is not injected: dark gray
* Skill is not injected: dark gray {{co|#464646|&#9608;}}


Box Size:  
Box Size:  
Line 49: Line 49:


Box Color for each level:
Box Color for each level:
* Skill has been trained: solid light gray
* Skill has been trained: solid light gray {{co|#CCCCCC|&#9608;}}
* Skill has not been trained: solid dark gray
* Skill has not been trained: solid dark gray {{co|#464646|&#9608;}}
* Skill is in training queue: blue
* Skill is in training queue: blue {{co|#30839C|&#9608;}}
* Skill is omega-only: orange
* Skill is omega-only: orange


Box Diagonal:
Box Diagonal:
* Skill is partially trained and not in queue:
* Skill is partially trained and not in queue:
** Lower left: Light gray
** Lower left: Light gray {{co|#CCCCCC|&#9608;}}
** Upper right: dark gray
** Upper right: dark gray {{co|#464646|&#9608;}}
* Skill is partially trained and in queue:
* Skill is partially trained and in queue:
** Lower Left: Light gray
** Lower Left: Light gray {{co|#CCCCCC|&#9608;}}
** Upper Right: blue
** Upper Right: blue {{co|#30839C|&#9608;}}
 
Alpha Clone State:
* Omega Skill level, untrainable: darker yellow - {{co|#9F7C0C|&#9608;}}
* Omega skill level trained but unusable: lighter yellow - {{co|#CEC709|&#9608;}}


And finally, if a skill is actively being trained "right now" (and queue not paused) it will be flashing between blue and light gray,
And finally, if a skill is actively being trained "right now" (and queue not paused) it will be flashing between blue and light gray.<br>
Will update shortly with timings.
The timing curve over two observations appears to be linear, with these approximate timings:<br>
0  ms - 525 ms: Starts at and stays {{co|#30839C|&#9608;}} blue <br>
525ms - 875ms (350ms) : transitions linearly to {{co|#CCCCCC|&#9608;}} light gray <br>
875ms - 1075ms (200ms) : stays at {{co|#CCCCCC|&#9608;}} light gray <br>
1075 ms - 1825ms (750ms) : transitions linearly back to {{co|#30839C|&#9608;}} blue <br>
... repeat.


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