More actions
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== Skill Training == | == Skill Training == | ||
Note: The diagonal for partial-training is antialised on the upper left to lower right actual corner. <br> | Note: The diagonal for partial-training is antialised on the upper left to lower right actual corner. <br> | ||
so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised | so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised. <br> | ||
for gray this results in RGB 154/154/154, Hex: #9A9A9A<br> | |||
for blue, it's RGB 146/177/186, hex #92B1BA | |||
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Text Color: | Text Color: | ||
* Skill is injected: light gray | * Skill is injected: light gray {{co|#CCCCCC|█}} | ||
* Skill is not injected: dark gray | * Skill is not injected: dark gray {{co|#464646|█}} | ||
Box Size: | Box Size: | ||
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Box Color for each level: | Box Color for each level: | ||
* Skill has been trained: solid light gray | * Skill has been trained: solid light gray {{co|#CCCCCC|█}} | ||
* Skill has not been trained: solid dark gray | * Skill has not been trained: solid dark gray {{co|#464646|█}} | ||
* Skill is in training queue: blue | * Skill is in training queue: blue {{co|#30839C|█}} | ||
* Skill is omega-only: orange | * Skill is omega-only: orange | ||
Box Diagonal: | Box Diagonal: | ||
* Skill is partially trained and not in queue: | * Skill is partially trained and not in queue: | ||
** Lower left: Light gray | ** Lower left: Light gray {{co|#CCCCCC|█}} | ||
** Upper right: dark gray | ** Upper right: dark gray {{co|#464646|█}} | ||
* Skill is partially trained and in queue: | * Skill is partially trained and in queue: | ||
** Lower Left: Light gray | ** Lower Left: Light gray {{co|#CCCCCC|█}} | ||
** Upper Right: blue | ** Upper Right: blue {{co|#30839C|█}} | ||
Alpha Clone State: | |||
* Omega Skill level, untrainable: darker yellow - {{co|#9F7C0C|█}} | |||
* Omega skill level trained but unusable: lighter yellow - {{co|#CEC709|█}} | |||
And finally, if a skill is actively being trained "right now" (and queue not paused) it will be flashing between blue and light gray, | And finally, if a skill is actively being trained "right now" (and queue not paused) it will be flashing between blue and light gray.<br> | ||
The timing curve over two observations appears to be linear, with these approximate timings:<br> | |||
0 ms - 525 ms: Starts at and stays {{co|#30839C|█}} blue <br> | |||
525ms - 875ms (350ms) : transitions linearly to {{co|#CCCCCC|█}} light gray <br> | |||
875ms - 1075ms (200ms) : stays at {{co|#CCCCCC|█}} light gray <br> | |||
1075 ms - 1825ms (750ms) : transitions linearly back to {{co|#30839C|█}} blue <br> | |||
... repeat. | |||
{| class="wikitable" | {| class="wikitable" | ||