Difference between revisions of "The Assault (Guristas Pirates)"
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(blitz info was wrong. Seems to require full clear on second pocket.) |
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===Blitz=== | ===Blitz=== | ||
− | In the first pocket, ignore all hostile targets and activate the acceleration gate. | + | In the first pocket, ignore all hostile targets and activate the acceleration gate. Clear the second pocket completely. |
===1st Pocket=== | ===1st Pocket=== | ||
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The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered). | The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered). | ||
− | Mission is marked as completed | + | Mission is marked as completed after all ships are dead. |
{{NPCTableHead|Initial Defenders}} | {{NPCTableHead|Initial Defenders}} |
Revision as of 21:17, 5 February 2020
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Guristas variant of this mission. For other faction variants, see The Assault (disambiguation).
The Assault is a Level 4 combat mission. It has multiple faction variants.
Level | 4 |
Type | Encounter |
Objective | Destroy the Guristas fleet. |
Faction | Guristas |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Warp disruption | Yes (Dire Pithi Invader) |
EWAR | Web, ECM |
Ship size limit | ? |
Ship suggestion | Golem (video), Apocalypse Navy Issue (video), Dominix (video) |
Overview
Spawn triggers are the highest bounty battleships in a particular group. The exact battleship is randomly determined, so be sure to identify them correctly via their bounty. The incoming damage is almost entirely kinetic; only the elite cruisers deal noticeable thermal damage.
Blitz
In the first pocket, ignore all hostile targets and activate the acceleration gate. Clear the second pocket completely.
1st Pocket
Fleet Aggro: The first pilot to enter the pocket will receive auto-aggro from Group 1 only. Any other fleet members who enter afterward will receive auto-aggro from Group 2 upon attacking Group 1. Group 2 and Reinforcements will aggro drones.
The acceleration gate to next room is not locked, and can be activated at any time.
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Battlecruiser Pithatis Assassin/... | ||||
3-4 x Battleship Pith Conquistador/... |
Mining
WD | EWAR | L
| ||
---|---|---|---|---|
60 x Veldspar |
2nd Pocket
Attacking Group 2 will aggro Group 3. Reinforcement spawn and elite frigates will aggro drones. Destroying the Starbase Control Tower prevents Reinforcements from spawning, but will also aggro Group 2.
The incoming damage is quite high from Initial Defenders alone. The battleships will orbit at 50 km and attack with Scourge cruise missiles. It is recommended to destroy hostile targets in the following order: Group 1, Group 3, Group 2 (and Reinforcements waves when triggered).
Mission is marked as completed after all ships are dead.
The last ship destroyed from Reinforcements Wave 1 triggers Reinforcements Wave 2.
WD | EWAR | L | ||
---|---|---|---|---|
Wave 1 (40km) | ||||
4 x Cruiser Pithum Eraser/... | ||||
4 x Battleship Pith Eliminator/... | ||||
Wave 2 (40 km) | ||||
2 x Cruiser Pithum Eraser/Inferno/Mortifier |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Starbase Control Tower | ||||
1 x Habitation Module |
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