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User:Hirmuolio Pine/sandbox3: Difference between revisions

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'''Trading''' is the act of buying and selling items within Eve.  
'''Market''' is the most popular system system through which players can buy and sell items in New Eden. The other common systems are [[contracts]] and direct trades.


The market is essentially an automated list of item exchange contracts: buy orders and sell orders. Since orders can be partially filled and searched easily, it tends to be a lot more convenient than trading through contracts, although the basic principle is the same. Another advantage of the market is that it's easy to see the price and quantity that items are actually selling for, using the market details tab.


===Advantages of trading===
Each region has its own regional market. Each station and [[Upwell structures|Upwell structure]] with market service module has access to the market.
*Easy to get started: You can start trading right away on a character with no skills, and the amount of skill training needed compared to other professions is fairly low. The only skill you really need to start with is Trade, without which you'll probably feel a little limited in the number of orders you can have open.
*Easy to do during war: With a small investment in skills (Marketing, Procurement and Daytrading to level 2) you can easily station trade in one system while docked up in another, or use an alt to trade in other ways. 
*Time-flexible: A lot of trading happens while docked up, and it's easy to go AFK with no real danger most of the time. While this isn't true during hauling, good hauls tend to be fairly short and you can always dock up halfway through.


==Trade Interfaces==
== Advantages of market trading ==
 
* Easy to get started: You can start trading right away on a character with no skills, and the amount of skill training needed compared to other professions is fairly low. The only skill you really need to start with is {{sk|Trading}}, without which you'll probably feel a little limited in the number of orders you can have open.  
===The Trade Window===
* Easy to do during war: With a small investment in skills (Marketing, Procurement and Daytrading to level 2) you can easily station trade in one system while docked up in another, or use an alt to trade in other ways.
 
* Time-flexible: A lot of trading happens while docked up, and it's easy to go AFK with no real danger most of the time. While this isn't true during hauling, good hauls tend to be fairly short and you can always dock up halfway through.
Possibly the simplest and least-used form of trading, the trade window requires you to be docked up with someone in the same station. It's mostly used to deliver items personally to a friend. The trade window is less useful in general since mass trading is not possible and scamming is common.
* Scalable. With more money market operations can be scaled to massive propotions. Skills limit the number of market offers to 305 with all V, but you can just trade on more expensive items to keep growing.
 
=== Contracts===
A [[contract]] is a public, formal agreement for work or goods, available through the contracts button on the [[NeoCom|NeoCom]]. Like the trade window, mass trading is hard and scamming is common. However, contracts have a couple of advantages. They can contain goods not normally available on the market, and finding an audience for your trading is much easier than through the trade window.  
 
Alternatively, courier contracts can also add extra profit to hauling routes.  
 
=== The Market===
This is where most trading in Eve takes place. The market is essentially an automated list of item exchange contracts: buy orders and sell orders. Since orders can be partially filled and searched easily, it tends to be a lot more convenient than trading through contracts, although the basic principle is the same. Another advantage of the market is that it's easy to see the price and quantity that items are actually selling for, using the market details tab. Markets are limited to the specific region they are in.  


== Skills ==
== Skills ==
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*Skills that allow you to buy and sell things remotely: Marketing, Procurement, Daytrading, Visibility.
*Skills that allow you to buy and sell things remotely: Marketing, Procurement, Daytrading, Visibility.
*Skills that reduce trading overhead: Accounting, Broker Relations, Margin Trading.
*Skills that reduce trading overhead: Accounting, Broker Relations, Margin Trading.
*Skills that increases maximum number of outstanding contracts: Contracting and Corporation Contracting.




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*{{sk|Accounting|mult=yes|price=yes}} - reduces the accounting tax by 11% per level from 5% to 2.25% at level 5.
*{{sk|Accounting|mult=yes|price=yes}} - reduces the accounting tax by 11% per level from 5% to 2.25% at level 5.
*{{sk|Broker Relations|mult=yes|price=yes}} – reduces the broker fee collected on market orders in NPC stations by 6% per level from 5% to 3.5% at level 5. This fee is also affected by standings between the trader and the corporation and faction that own the station.
*{{sk|Broker Relations|mult=yes|price=yes}} – reduces the broker fee collected on market orders in NPC stations by 6% per level from 5% to 3.5% at level 5. This fee is also affected by standings between the trader and the corporation and faction that own the station.
*{{sk|Advanced Broker Relations}} - reduces the relist charge that is paid when a market order is updated. 10% reduction per level.
*{{sk|Margin Trading|mult=yes|price=yes}} – decreases amount of ISK you have to place in buy orders by 25% per level. The remainder will be drawn from character’s wallet when someone actually sells you goods. Escrowed values are:
*{{sk|Margin Trading|mult=yes|price=yes}} – decreases amount of ISK you have to place in buy orders by 25% per level. The remainder will be drawn from character’s wallet when someone actually sells you goods. Escrowed values are:
**level 0: 100% – The full ISK amount is removed from your wallet when the buy order is set up
**level 0: 100% – The full ISK amount is removed from your wallet when the buy order is set up
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** If the wallet does not hold enough ISK to cover the remainder value the sale will fail and the buy order is removed.
** If the wallet does not hold enough ISK to cover the remainder value the sale will fail and the buy order is removed.


== Taxes ==


Contract skills:
Any time market is used there are taxes that need to be paid. There are three different taxes that need to be paid: Broker's fees, sales tax and relist charge.
*{{sk|Contracting|mult=yes|price=yes}} – increases the maximum number of contracts by 4 per level to up to 21 at level 5.
*{{sk|Corporation Contracting|mult=yes|price=yes}} – increases the number of concurrent corporation/alliance contracts you can make on behalf of your corporation by 10 per level to up to 60 at level 5.


== Taxes ==
A station trader with zero standings will pay between 5% (at max skills) and 10% of the order price as fees/taxes. This is important to take into account when calculating your profit, but of course the standings can change that further.


Any time market is used there are taxes that need to be paid. There are two different taxes that need to be paid: Broker's fees and sales taxe.
=== Broker's fee ===
'''Broker's fee''' is paid every time a sell or buy order with duration other than "immediate" is created. The broker's fee is a percentage value of the total value of the created market order. The broker's fee is paid immediately when the order is created. If the order is taken down the fee is not paid back. The minimum broker's fee is 100 ISK.


'''Broker's fee''' is paid every time a sell or buy order with duration other than "immediate" is created. The broker's fee is a percentage value of the total value of the market order. The broker's fee is paid immediately when the order is created. If the order is taken down the fee is not paid back.
In NPC stations the base broker's fee is 5%. The broker fee can be reduced with {{sk|Broker Relations}} skill and [[NPC standings]].  


In NPC stations the base broker's fee is 5%. The broker fee can be reduced with {{sk|Broker Relations}} skill and standings.
Corporation standings contribute 2/3 of that of faction standings. Note that the ''unmodified'' standing is used for the calculation so skills that increase standings have no effect on broker's fees.
 
[[NPC standings|standings]] relevant to the station the orders are placed in will have an effect on the broker's fee. Corporation standings contribute 2/3 of that of faction standings. Note that the ''unmodified'' standing is used for the calculation so skills that increase standings have no effect on broker's fees.


The equation for NPC broker fees is<ref name="brokerfee">[https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax Helpdesk: Broker Fee and Sales Tax]</ref>
The equation for NPC broker fees is<ref name="brokerfee">[https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax Helpdesk: Broker Fee and Sales Tax]</ref>


:<math> \text{Broker's fee} = 5\% - 0.3\% \times \text{Broker relations level} - 0.03\% \times \text{Faction standing} - 0.02\% \times \text{Corporation standing} </math>
:<math> \text{Broker's fee %} = 5\% - 0.3\% \times \text{Broker relations level} - 0.03\% \times \text{Faction standing} - 0.02\% \times \text{Corporation standing} </math>


With no skills or standing the broker's fee is 5%. With 10 faction and corp standing, the broker's fee is reduced to 4.5%. With broker relations V and perfect standing the fee is further reduced to 3%.
With no skills or standing the broker's fee is 5%. With 10 faction and corp standing, the broker's fee is reduced to 4.5%. With broker relations V and perfect standing the fee is further reduced to 3%.
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In player owned [[Upwell structures|Upwell structure]] markets the broker's fee is set by the structure owner and is not affected by any skills. The owner may set different fee for different standing levels. The paid broker's fee goes to the wallet of the corporation that owns the structure.
In player owned [[Upwell structures|Upwell structure]] markets the broker's fee is set by the structure owner and is not affected by any skills. The owner may set different fee for different standing levels. The paid broker's fee goes to the wallet of the corporation that owns the structure.


:<math> \text{Relist charge} = 50\% - 5\% \times \text{Advanced broker relations level}</math>
=== Fees related to relisting ===


When an order is modified you will need to pay two types of tax: Relist fee based on the new order value and broker's fee based on the price change. Both of these are at minimum 100 ISK.


Modify charge
:<math> \text{Relist fee} = ( 100\% - 10\% \times \text{Advanced broker relations level} ) \times \text{Broker's fee}</math>


:<math> \text{Cost to modify} = \text{Broker's fee} \times \text{Price change} + \text{Relist charge} \times \text{Broker's fee} \times \text{New price}</math>
=== Sales tax ===


When an item is sold on the market the seller will also pay sales tax. The base transaction tax is 5% and is reduced by 11% per level in {{sk|Accounting}} (2.25% at max skills).
When an item is sold on the market the seller will also pay sales tax. The base transaction tax is 5% and is reduced by 11% per level in {{sk|Accounting}} (2.25% at max skills).


:<math> \text{Sales tax} = 5\% - 0.55\% \times \text{Accounting level}</math>
:<math> \text{Sales tax} = 5\% - 0.55\% \times \text{Accounting level}</math>
Thus, a station trader with zero standings will pay between 5% (at max skills) and 10% of the order price as fees/taxes. This is important to take into account when calculating your profit, but of course the standings can change that further.


Sales tax is always paid to NPC corporation Secure Commerce Commission (SCC).
Sales tax is always paid to NPC corporation Secure Commerce Commission (SCC).


{{expansion past|
{{expansion past|
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*Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level
*Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level
See also https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees
See also https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees
Relist fee was added XX
* https://www.eveonline.com/article/q67fqo/broker-relations
}}
}}