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''' | '''Market''' is the most popular system system through which players can buy and sell items in New Eden. The other common systems are [[contracts]] and direct trades. | ||
The market is essentially an automated list of item exchange contracts: buy orders and sell orders. Since orders can be partially filled and searched easily, it tends to be a lot more convenient than trading through contracts, although the basic principle is the same. Another advantage of the market is that it's easy to see the price and quantity that items are actually selling for, using the market details tab. | |||
Each region has its own regional market. Each station and [[Upwell structures|Upwell structure]] with market service module has access to the market. | |||
== | == Advantages of market trading == | ||
* Easy to get started: You can start trading right away on a character with no skills, and the amount of skill training needed compared to other professions is fairly low. The only skill you really need to start with is {{sk|Trading}}, without which you'll probably feel a little limited in the number of orders you can have open. | |||
* Easy to do during war: With a small investment in skills (Marketing, Procurement and Daytrading to level 2) you can easily station trade in one system while docked up in another, or use an alt to trade in other ways. | |||
* Time-flexible: A lot of trading happens while docked up, and it's easy to go AFK with no real danger most of the time. While this isn't true during hauling, good hauls tend to be fairly short and you can always dock up halfway through. | |||
* Scalable. With more money market operations can be scaled to massive propotions. Skills limit the number of market offers to 305 with all V, but you can just trade on more expensive items to keep growing. | |||
== Skills == | == Skills == | ||
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*Skills that allow you to buy and sell things remotely: Marketing, Procurement, Daytrading, Visibility. | *Skills that allow you to buy and sell things remotely: Marketing, Procurement, Daytrading, Visibility. | ||
*Skills that reduce trading overhead: Accounting, Broker Relations, Margin Trading. | *Skills that reduce trading overhead: Accounting, Broker Relations, Margin Trading. | ||
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*{{sk|Accounting|mult=yes|price=yes}} - reduces the accounting tax by 11% per level from 5% to 2.25% at level 5. | *{{sk|Accounting|mult=yes|price=yes}} - reduces the accounting tax by 11% per level from 5% to 2.25% at level 5. | ||
*{{sk|Broker Relations|mult=yes|price=yes}} – reduces the broker fee collected on market orders in NPC stations by 6% per level from 5% to 3.5% at level 5. This fee is also affected by standings between the trader and the corporation and faction that own the station. | *{{sk|Broker Relations|mult=yes|price=yes}} – reduces the broker fee collected on market orders in NPC stations by 6% per level from 5% to 3.5% at level 5. This fee is also affected by standings between the trader and the corporation and faction that own the station. | ||
*{{sk|Advanced Broker Relations}} - reduces the relist charge that is paid when a market order is updated. 10% reduction per level. | |||
*{{sk|Margin Trading|mult=yes|price=yes}} – decreases amount of ISK you have to place in buy orders by 25% per level. The remainder will be drawn from character’s wallet when someone actually sells you goods. Escrowed values are: | *{{sk|Margin Trading|mult=yes|price=yes}} – decreases amount of ISK you have to place in buy orders by 25% per level. The remainder will be drawn from character’s wallet when someone actually sells you goods. Escrowed values are: | ||
**level 0: 100% – The full ISK amount is removed from your wallet when the buy order is set up | **level 0: 100% – The full ISK amount is removed from your wallet when the buy order is set up | ||
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** If the wallet does not hold enough ISK to cover the remainder value the sale will fail and the buy order is removed. | ** If the wallet does not hold enough ISK to cover the remainder value the sale will fail and the buy order is removed. | ||
== Taxes == | |||
Any time market is used there are taxes that need to be paid. There are three different taxes that need to be paid: Broker's fees, sales tax and relist charge. | |||
A station trader with zero standings will pay between 5% (at max skills) and 10% of the order price as fees/taxes. This is important to take into account when calculating your profit, but of course the standings can change that further. | |||
=== Broker's fee === | |||
'''Broker's fee''' is paid every time a sell or buy order with duration other than "immediate" is created. The broker's fee is a percentage value of the total value of the created market order. The broker's fee is paid immediately when the order is created. If the order is taken down the fee is not paid back. The minimum broker's fee is 100 ISK. | |||
In NPC stations the base broker's fee is 5%. The broker fee can be reduced with {{sk|Broker Relations}} skill and [[NPC standings]]. | |||
Corporation standings contribute 2/3 of that of faction standings. Note that the ''unmodified'' standing is used for the calculation so skills that increase standings have no effect on broker's fees. | |||
The equation for NPC broker fees is<ref name="brokerfee">[https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax Helpdesk: Broker Fee and Sales Tax]</ref> | The equation for NPC broker fees is<ref name="brokerfee">[https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax Helpdesk: Broker Fee and Sales Tax]</ref> | ||
:<math> \text{Broker's fee} = 5\% - 0.3\% \times \text{Broker relations level} - 0.03\% \times \text{Faction standing} - 0.02\% \times \text{Corporation standing} </math> | :<math> \text{Broker's fee %} = 5\% - 0.3\% \times \text{Broker relations level} - 0.03\% \times \text{Faction standing} - 0.02\% \times \text{Corporation standing} </math> | ||
With no skills or standing the broker's fee is 5%. With 10 faction and corp standing, the broker's fee is reduced to 4.5%. With broker relations V and perfect standing the fee is further reduced to 3%. | With no skills or standing the broker's fee is 5%. With 10 faction and corp standing, the broker's fee is reduced to 4.5%. With broker relations V and perfect standing the fee is further reduced to 3%. | ||
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In player owned [[Upwell structures|Upwell structure]] markets the broker's fee is set by the structure owner and is not affected by any skills. The owner may set different fee for different standing levels. The paid broker's fee goes to the wallet of the corporation that owns the structure. | In player owned [[Upwell structures|Upwell structure]] markets the broker's fee is set by the structure owner and is not affected by any skills. The owner may set different fee for different standing levels. The paid broker's fee goes to the wallet of the corporation that owns the structure. | ||
=== Fees related to relisting === | |||
When an order is modified you will need to pay two types of tax: Relist fee based on the new order value and broker's fee based on the price change. Both of these are at minimum 100 ISK. | |||
:<math> \text{Relist fee} = ( 100\% - 10\% \times \text{Advanced broker relations level} ) \times \text{Broker's fee}</math> | |||
=== Sales tax === | |||
When an item is sold on the market the seller will also pay sales tax. The base transaction tax is 5% and is reduced by 11% per level in {{sk|Accounting}} (2.25% at max skills). | When an item is sold on the market the seller will also pay sales tax. The base transaction tax is 5% and is reduced by 11% per level in {{sk|Accounting}} (2.25% at max skills). | ||
:<math> \text{Sales tax} = 5\% - 0.55\% \times \text{Accounting level}</math> | :<math> \text{Sales tax} = 5\% - 0.55\% \times \text{Accounting level}</math> | ||
Sales tax is always paid to NPC corporation Secure Commerce Commission (SCC). | Sales tax is always paid to NPC corporation Secure Commerce Commission (SCC). | ||
{{expansion past| | {{expansion past| | ||
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*Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level | *Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level | ||
See also https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees | See also https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees | ||
Relist fee was added XX | |||
* https://www.eveonline.com/article/q67fqo/broker-relations | |||
}} | }} | ||