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Capacitor warfare: Difference between revisions

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{{uwc}}
[[image:Cuesnosnneut.JPG|650px]] <br>
[[image:Cuesnosnneut.JPG|650px]] <br>
or '''''Why These Pictures are Some of the Prettiest Things You Will See in EVE'''''.
or '''''Why These Pictures are Some of the Prettiest Things You Will See in EVE'''''.
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The Arbitrator is a very balanced ship and is a great solo, small gang, or fleet option for Amarr cruiser pilots.  It has the complete package of acceptable damage (with good drone skills) and EWAR wrapped up in a decent tank.  A flexible slot layout completes the package.
The Arbitrator is a very balanced ship and is a great solo, small gang, or fleet option for Amarr cruiser pilots.  It has the complete package of acceptable damage (with good drone skills) and EWAR wrapped up in a decent tank.  A flexible slot layout completes the package.


None of these nice capabilities require any of the 4 high slots.  Therefore the perfect situation arises for unbonused cap warfare.
None of these nice capabilities require any of the 4 high slots.  Therefore the perfect situation arises for unbonused cap warfare. Generally this is the only applicable mid point ship for someone interested in training up for the Amarr Recons which specialize in cap warfare.  It is a good platform for some cheap practice for a pilgrim as the tactics are almost identical.  Get close, get point, neut and unleash drone fury.  Typically a slight variation of this fit will be used:
<table class="collapsible collapsed">
<tr>
<th>Yarr'bitrator</th>
</tr>
<tr>
  <td>
<div style='float:right; margin:8px;' >
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
<tr align='left' style='background:#AAAAAA; color:black;'><th>&nbsp;EFT Fitting&nbsp;</th></tr>
<tr><td><font size='-2'>


[Arbitrator, Neuts]<br>
Damage Control II<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
<br>
10MN Afterburner II<br>
Warp Scrambler II<br>
Stasis Webifier II<br>
Tracking Disruptor II<br>
<br>
Small Energy Neutralizer II<br>
Small Energy Neutralizer II<br>
Small Energy Neutralizer II<br>
Small Nosferatu II<br>
<br>
Hammerhead II x5<br>
Hobgoblin II x5<br>
Vespa EC-600 x5<br>
Warrior II x5<br>
</font></td></tr></table>
</div>
{{High Slots 4|hs1=Small Energy Neutralizer II|hs2=Small Energy Neutralizer II|hs3=Small Energy Neutralizer II|hs4=Small Nosferatu II}}
{{Mid Slots 4|ms1=10MN Afterburner II|ms2=Warp Scrambler II|ms3=Stasis Webifier II|ms4=Tracking Disruptor II}}
{{Low Slots 4|ls1=1600mm Reinforced Rolled Tungsten Plates I|ls2=Damage Control II|ls3=Energized Adaptive Nano Membrane II|ls4=Energized Adaptive Nano Membrane II}}
{{Drone Bay|ds1=Hammerhead II x5
Hobgoblin II x5
Vespa EC-600 x5
Warrior II x5}}
</td>
</tr>
</table>
<br>


===[http://wiki.eveonline.com/en/wiki/Dominix Dominix]===
===[http://wiki.eveonline.com/en/wiki/Dominix Dominix]===


The neut domi has a fiercesome reputation in EVE.  These Gallente drone boats rely on drones for most of their DPS and sometimes fit their high slots for cap warfare.
The neutdomi has a fiercesome reputation in EVE based on the following:
*Decent capless/ammoless/slotless drone DPS
*Excellent durability, even before rigs
*Lots of neuting power
*Lots of RR power
*Room for MWD, cap boost, point, web, and ECCM


This leaves you with great capabilities on a T1 platform and a fit along the lines of:
<table class="collapsible collapsed">
<tr>
<th>Neutdomi</th>
</tr>
<tr>
  <td>
<div style='float:right; margin:8px;' >
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
<tr align='left' style='background:#AAAAAA; color:black;'><th>&nbsp;EFT Fitting&nbsp;</th></tr>
<tr><td><font size='-2'>


[Dominix, PVP Neut Domi RR]<br>
Heavy Unstable Power Fluctuator I<br>
Heavy Unstable Power Fluctuator I<br>
Heavy Unstable Power Fluctuator I<br>
Drone Link Augmentor I<br>
Large 'Solace' I Remote Bulwark Reconstruction<br>
Large 'Solace' I Remote Bulwark Reconstruction<br>
<br>
Quad LiF Fueled I Booster Rockets<br>
Heavy Electrochemical Capacitor Booster I<br>
Conjunctive Magnetometric ECCM Scanning Array I<br>
Stasis Webifier II<br>
Warp Disruptor II<br>
<br>
Damage Control II<br>
Armor Explosive Hardener II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
<br>
Large Trimark Armor Pump I<br>
Large Trimark Armor Pump I<br>
Large Trimark Armor Pump I<br>
<br>
Warrior II x5<br>
Hammerhead II x5<br>
Ogre II x5<br>
Bouncer II x5<br>
EC-600 x5<br>
</font></td></tr></table>
</div>
{{High Slots 6|hs1=Heavy Unstable Power Fluctuator I|hs2=Heavy Unstable Power Fluctuator I|hs3=Heavy Unstable Power Fluctuator I|hs4=Drone Link Augmentor I|hs5=Large 'Solace' I Remote Bulwark Reconstruction|hs6=Large 'Solace' I Remote Bulwark Reconstruction}}
{{Mid Slots 5|ms1=Quad LiF Fueled I Booster Rockets|ms2=Heavy Electrochemical Capacitor Booster I|ms3=Conjunctive Magnetometric ECCM Scanning Array I|ms4=Stasis Webifier II|ms5=Warp Disruptor II}}
{{Low Slots 7|ls1=1600mm Reinforced Rolled Tungsten Plates I|ls2=1600mm Reinforced Rolled Tungsten Plates I|ls3=Damage Control II|ls4=Energized Adaptive Nano Membrane II|ls5=Energized Adaptive Nano Membrane II|ls6=Energized Adaptive Nano Membrane II|ls7=Armor Explosive Hardener II}}
{{Drone Bay|ds1=Warrior II x5
Hammerhead II x5
Ogre II x5
Bouncer II x5
EC-600 x5}}
*A 1% powergrid implant 'Squire' PG2 (slot 6) can be used to upgrade the remote reps to T2 and thus reduce the module cost significantly.
*For additional neuting power at close range, one of the remote reps and the drone link augmentor can be changed for two Medium Energy Neutralizer II.
</td>
</tr>
</table>
<br>
<br>
<br>
<br>
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|cargohold=165 m3
|cargohold=165 m3
|cap=415 GJ  /  +3.3 GJ/sec @ peak recharge
|cap=415 GJ  /  +3.3 GJ/sec @ peak recharge
|info=
|info=This is the 'mini-curse'.  With its range bonus to small neuts the Sentinel can control and therefore win fights with any other frigate.  For fits and discussion see the [http://forum.eveuniversity.org/viewtopic.php?f=129&t=27371&hilit=sentinel E-Uni Forumn Post] or the [http://scrapheap-challenge.com/viewtopic.php?t=22354 Scrapheap Challenge Thread]
}}
}}


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|cargohold=315 m3
|cargohold=315 m3
|cap=1250 GJ  /  +9.1 GJ/sec @ peak recharge
|cap=1250 GJ  /  +9.1 GJ/sec @ peak recharge
|info=
|info=The Pilgrim has been dubbed the U-Boat of EVE.  Slow, deadly, and able to stalk and engage its targets at will, it is the ultimate solo recon.  Once a target is selected and engaged this ship is commited and someone is going to die!  For tips and fitting options read through the [http://forum.eveuniversity.org/viewtopic.php?f=129&t=22978&hilit=Pilgrim E-Uni Forum Post] and the [http://scrapheap-challenge.com/viewtopic.php?t=21221 Scrapheap Challenge thread].
}}
}}


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|cargohold=345 m3
|cargohold=345 m3
|cap=1250 GJ  /  +9.1 GJ/sec @ peak recharge
|cap=1250 GJ  /  +9.1 GJ/sec @ peak recharge
|info=
|info=The Curse is the ultimate king of cap warfare.  Its range bonuses allow its hefty neuting capacity to reach out to an obscene range.  Expect to be primary in this ship, as it is universally recognized as a huge force multiplier.  For information and details on fits see the [http://forum.eveuniversity.org/viewtopic.php?f=129&t=28042&start=0&hilit=domi E-Uni Forum Post] and the [http://scrapheap-challenge.com/viewtopic.php?t=21626 Scrapheap Challenge thread].
}}
}}


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Legion - with Electronic Parasytic Complex (Electronics Subsystem)
Legion - with Electronic Parasytic Complex (Electronics Subsystem)
TBI


===Blood Raider Ships===
===Blood Raider Ships===