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Angel Vigil: Difference between revisions

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Dooobles (talk | contribs)
Dooobles (talk | contribs)
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===Second pocket===
===Second pocket===
4 missile turrets, 2 stasis turrets, lots of BCs and smaller.  (Gistior Haunter, 3 Gistior Defiler, 4 Gistatis Legionnaire, 3 Gistatis Centurion) '''Turrets trigger large waves'''. First focus on lowering the number of enemys in the pocket. The incomming damage is quite substantial so something with a decent tank, or warp-outs are nessacery. You will be webbed down to ~50% velocity or less(With both towers on my drake, my speed was reduced to 14.0 m/s), so speed tanking isn't a good idea. After the area is cleared of most of the enemys, shoot one of the stasis turrets. You should get a spawn of a decent chunk more BCs and frigs (3 Gistatis Legionnaire, 2 Gistatis Primus, 3 Gistum Marauder, 2 Gistum Centurion, 2 Arch Gistii Nomad, 1 Arch Gistii Ruffian). It seems like there's a chance for each turret (including the missile turrets) to spawn waves (stasis 1 spawned a wave, stasis 2 didn't, missile 1 did, etc) (I got the exact same spawns with stasis 1 spawning, stasis 2 no spawn, missile 1 spawn, no others spawned). This pocket can easily become tank-melting if you target the turrets early on and kill several of them. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off.  (Final spawn:  2 Wead Guardian, 3 Wead Fighter, named: Pat Wead).  2 cargo containers (containing a small amount of ammo, one had faction ammo).  120 Veldspar Asteroids in this pocket.  Pat Wead dropped a Low-Grade Halo Beta when I ran this.
4 missile turrets, 2 stasis turrets, lots of BCs and smaller.  (Gistior Haunter, 3 Gistior Defiler, 4 Gistatis Legionnaire, 3 Gistatis Centurion) '''Turrets trigger large waves'''. First focus on lowering the number of enemys in the pocket. The incomming damage is quite substantial so something with a decent tank, or warp-outs are nessacery. You will be webbed down to ~50% velocity or less(With both towers on my drake, my speed was reduced to 14.0 m/s), so speed tanking isn't a good idea. After the area is cleared of most of the enemys, shoot one of the stasis turrets. You should get a spawn of a decent chunk more BCs and frigs (3 Gistatis Legionnaire, 2 Gistatis Primus, 3 Gistum Marauder, 2 Gistum Centurion, 2 Arch Gistii Nomad, 1 Arch Gistii Ruffian). It seems like there's a chance for each turret (including the missile turrets) to spawn waves (stasis 1 spawned a wave, stasis 2 didn't, missile 1 did, etc) (I got the exact same spawns with stasis 1 spawning, stasis 2 no spawn, missile 1 spawn, no others spawned). This pocket can easily become tank-melting if you target the turrets early on and kill several of them. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off.  (Final spawn:  2 Wead Guardian, 3 Wead Fighter, named: Pat Wead).  2 cargo containers (containing a small amount of ammo, one had faction ammo).  120 Veldspar Asteroids in this pocket.  Pat Wead dropped a Low-Grade Halo Beta when I ran this. (*Pat Wead drop for Dooobles Sept 22, 2010 - Domination 220mm autocannon, Domination Copper tag, 1000 Angel faction ammo)


On shooting 'Pat's Shipyard', this emoted in local - Pat Wead:  Alright, that's it.  You barge in here uninvited, mess with my subordinates, and now you have the nerve to attack my shipyard!  I see I'll have to take care of our little problem myself ...  Pat Wead and his cohorts have exited the shipyard, ready for action.
On shooting 'Pat's Shipyard', this emoted in local - Pat Wead:  Alright, that's it.  You barge in here uninvited, mess with my subordinates, and now you have the nerve to attack my shipyard!  I see I'll have to take care of our little problem myself ...  Pat Wead and his cohorts have exited the shipyard, ready for action.