Difference between revisions of "Guristas Yard"
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Guristas Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in Caldari low and null security systems with [[Guristas]] presence. | Guristas Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in Caldari low and null security systems with [[Guristas]] presence. | ||
+ | ==Walkthrough== | ||
+ | The site is an open deadspace pocket; a player can warp to it at any preferred distance. The next wave is triggered when the last rat from the previous wave is destroyed. | ||
+ | |||
+ | {{NPCTableHead|Initial defenders}} | ||
+ | {{NPCTableRow|Sentry|2|Guristas Heavy Missile Battery}} | ||
+ | {{NPCTableRow|Cruiser|2|Pithum Ascriber/Silencer|trigger=Triggers next wave when destroyed}} | ||
+ | |} |
Revision as of 01:22, 17 April 2020
Guristas Yard is a combat anomaly found in Caldari low and null security systems with Guristas presence.
Walkthrough
The site is an open deadspace pocket; a player can warp to it at any preferred distance. The next wave is triggered when the last rat from the previous wave is destroyed.
Initial defenders
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Guristas Heavy Missile Battery | ||||
2 x Cruiser Pithum Ascriber/Silencer |