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Missiles take time to travel to their target, while gun turrets deal damage as soon as they fire (assuming they hit). This means that, particularly in large fleets, long range missiles can arrive too late, after the volley damage from all the turret ships has already destroyed the primary target. In long-range battles between similarly-sized large fleets, missile ships are often therefore asked to shoot the enemy's support ships rather than following the primary and secondary targets. | Missiles take time to travel to their target, while gun turrets deal damage as soon as they fire (assuming they hit). This means that, particularly in large fleets, long range missiles can arrive too late, after the volley damage from all the turret ships has already destroyed the primary target. In long-range battles between similarly-sized large fleets, missile ships are often therefore asked to shoot the enemy's support ships rather than following the primary and secondary targets. | ||
This has given rise to the belief that missiles are useless in PvP, which isn't true. Short-ranged missiles which don't have much travel time anyway suffer | This has given rise to the belief that missiles are useless in PvP, which isn't true. Short-ranged missiles which don't have much travel time anyway suffer less from delayed damage, which explains the prevalance of HAM Drakes, torp Ravens and torp Typhoons (the latter in RR gangs, since Ravens don't armor-tank well). Gangs of stealth bombers can achieve impressive ganks using torpedoes, and the AML Caracal is very good at killing frigates or forcing them away from a fleet. Missiles aren't useless in PvP, though they perhaps have more specialized and niche applications than standard gun turrets. | ||
==Missile Support Skills== | ==Missile Support Skills== | ||