Difference between revisions of "Stacking penalties"
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===The Formula=== | ===The Formula=== | ||
− | + | The stacking penalty for module number n is | |
S(n) = 0.5^(((n-1) / 2.22292081) ^2) | S(n) = 0.5^(((n-1) / 2.22292081) ^2) | ||
===The Numbers=== | ===The Numbers=== | ||
− | 1st mod: 100 | + | 1st mod: 100.00% effectiveness <br> |
− | 2nd mod: 86 | + | 2nd mod: 86.91% effectiveness <br> |
− | 3rd mod: 57 | + | 3rd mod: 57.06% effectiveness <br> |
− | 4th mod: 28 | + | 4th mod: 28.30% effectiveness <br> |
− | 5th mod: 10 | + | 5th mod: 10.60% effectiveness |
* Shield resist mods incure this penalty for the specific damage resisted when used in conjunction with Invulnerablity Fields | * Shield resist mods incure this penalty for the specific damage resisted when used in conjunction with Invulnerablity Fields | ||
See also [[Module Stacking and Speed Modules]]. | See also [[Module Stacking and Speed Modules]]. |
Revision as of 19:05, 28 September 2010
Stacking penalties
Stacking penalties refer to an effectiveness reduction that is incured when using two or more high, mid, and/or low slot modules (mods) that effect the same attribute. Most, but not all, mods show in thier discription if they are subject to this.
The Formula
The stacking penalty for module number n is
S(n) = 0.5^(((n-1) / 2.22292081) ^2)
The Numbers
1st mod: 100.00% effectiveness
2nd mod: 86.91% effectiveness
3rd mod: 57.06% effectiveness
4th mod: 28.30% effectiveness
5th mod: 10.60% effectiveness
- Shield resist mods incure this penalty for the specific damage resisted when used in conjunction with Invulnerablity Fields
See also Module Stacking and Speed Modules.