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Blood Provincial HQ: Difference between revisions

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Sivaira Chen (talk | contribs)
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{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note=Locked until Gate Security Outpost is destroyed}}
{{NPCTableRow|Structure|1|Gate Security Outpost|trigger=Attacking triggers reinforcements|note=Destroying unlocks acceleration gate}}
{{NPCTableRow|Structure|1|Gate Security Outpost|trigger=Attacking triggers reinforcements|note=Destroying unlocks acceleration gate}}
{{NPCTableRow|Structure|3|Blood Sacrificial Center|drop=Trade goods}}
{{NPCTableRow|Structure|3|Blood Sacrificial Center|drop=Trade goods}}
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===Second Pocket===
The Siege Beam Laser Sentries deal a total of about 200 DPS of omni damage with a slant towards EM and Thermal damage. They fire every 15-16 seconds.
The Arena Sentinel has a very strong -75% web that reaches out to 50 km. It fires Citadel EM torpedoes that deal approximately 1500 EM damage every 18 seconds. It also has a very strong active tank that requires at least 1000 DPS to break.
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Elite Frigate|1|Elder Corpii Follower/Upholder/Worshipper|point=yes|ewar=Web}}
{{NPCTableRow|Destroyer|1-2|Corpior Cleric/Devoter/Friar}}
{{NPCTableRow|Elite Cruiser|1-2|Elder Corpum Dark Priest/Shadow Sage}}
{{NPCTableRow|Battleship|4-5|Corpus Apostle/Oracle}}
{{NPCTableRow|Sentry|3|Siege Beam Laser Sentry|note=High DPS and tank}}
{{NPCTableRow|Sentry|1|Arena Sentinel|ewar=Web|note=Tank can withstand about 1000 DPS|trigger=Triggers reinforcements at different damage intervals}}
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