Difference between revisions of "Blood Provincial HQ"
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{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note=Locked until Gate Security Outpost is destroyed}} | ||
{{NPCTableRow|Structure|1|Gate Security Outpost|trigger=Attacking triggers reinforcements|note=Destroying unlocks acceleration gate}} | {{NPCTableRow|Structure|1|Gate Security Outpost|trigger=Attacking triggers reinforcements|note=Destroying unlocks acceleration gate}} | ||
{{NPCTableRow|Structure|3|Blood Sacrificial Center|drop=Trade goods}} | {{NPCTableRow|Structure|3|Blood Sacrificial Center|drop=Trade goods}} | ||
+ | |} | ||
+ | ===Second Pocket=== | ||
+ | The Siege Beam Laser Sentries deal a total of about 200 DPS of omni damage with a slant towards EM and Thermal damage. They fire every 15-16 seconds. | ||
+ | |||
+ | The Arena Sentinel has a very strong -75% web that reaches out to 50 km. It fires Citadel EM torpedoes that deal approximately 1500 EM damage every 18 seconds. It also has a very strong active tank that requires at least 1000 DPS to break. | ||
+ | {{NPCTableHead|Initial defenders}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Elder Corpii Follower/Upholder/Worshipper|point=yes|ewar=Web}} | ||
+ | {{NPCTableRow|Destroyer|1-2|Corpior Cleric/Devoter/Friar}} | ||
+ | {{NPCTableRow|Elite Cruiser|1-2|Elder Corpum Dark Priest/Shadow Sage}} | ||
+ | {{NPCTableRow|Battleship|4-5|Corpus Apostle/Oracle}} | ||
+ | {{NPCTableRow|Sentry|3|Siege Beam Laser Sentry|note=High DPS and tank}} | ||
+ | {{NPCTableRow|Sentry|1|Arena Sentinel|ewar=Web|note=Tank can withstand about 1000 DPS|trigger=Triggers reinforcements at different damage intervals}} | ||
|} | |} |
Revision as of 18:23, 6 July 2020
Blood Provincial HQ | |
---|---|
Type | Unrated Complex |
Rating | Unrated |
Found in | Null |
Max ship size | T2 Battleship |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Sig. strength | 2.5% in Null Sec |
Blood Provincial HQ is an Unrated Complex found by scanning in Null security systems with Blood Raider presence.
Walkthrough
The first room is largely straightforward; a well-tanked T3 Cruiser or Battleship can do it fairly easily. The second room is much harder to solo due to strong webbing, neuting and fairly high DPS. If your ship does not have the ~1000 DPS required to destroy the Arena Sentinel structure in the second room, recommend bringing a friend for this site.
Warping to the site lands you on an acceleration gate that permits up to T2 Battleships.
First Pocket
The acceleration gate deeper into the complex is locked until the Gate Security Outpost is destroyed. Alternatively, a Blood Crystal Tag can be used to skip the room (the tag is consumed on use).
In local: |
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More Corpus ships appear when the security outpost is attacked!
Blood Gate Guardian: Not again! I just finished repairing that damn security outpost. I want a raise! |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate | ||||
1 x Gate Security Outpost | ||||
3 x Blood Sacrificial Center |
Second Pocket
The Siege Beam Laser Sentries deal a total of about 200 DPS of omni damage with a slant towards EM and Thermal damage. They fire every 15-16 seconds.
The Arena Sentinel has a very strong -75% web that reaches out to 50 km. It fires Citadel EM torpedoes that deal approximately 1500 EM damage every 18 seconds. It also has a very strong active tank that requires at least 1000 DPS to break.