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Class preparation: | Class preparation: | ||
* Being a part of Eve University is important, due to friendly fire rules. | * Being a part of Eve University is important, due to friendly fire rules. | ||
* '''DANGER:''' Due to friendly fire rules, if a student is not part of the uni, anything practical segment that would require aggression a target must be handled very carefully! | |||
* Prepare a chain of 20 anchored containers set up at different headings to make a navigation course of sorts; each container should be labeled "Nav 1", "Nav 2", and so on, and should all be about 20km apart from the preceeding container. This is for a maneuvering excercise, and the names are important as the students are supposed to scramble these. The name of the pilot and the name of the can will appear on the Log with a timestamp to track times. | * Prepare a chain of 20 anchored containers set up at different headings to make a navigation course of sorts; each container should be labeled "Nav 1", "Nav 2", and so on, and should all be about 20km apart from the preceeding container. This is for a maneuvering excercise, and the names are important as the students are supposed to scramble these. The name of the pilot and the name of the can will appear on the Log with a timestamp to track times. | ||
* Prepare a battleship with a three smartbombs; one large, one medium, one small. This smartbomb should be set to single cycle. This is for practicing orbiting a smartbomb-equipped ship. | * Prepare a battleship with a three smartbombs; one large, one medium, one small. This smartbomb should be set to single cycle. This is for practicing orbiting a smartbomb-equipped ship. | ||
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* Explain align times and what modules assist in such. | * Explain align times and what modules assist in such. | ||
* Explain how ships enter warp at 75% speed, and the lines shown on the throttle control. | * Explain how ships enter warp at 75% speed, and the lines shown on the throttle control. | ||
* Explain how planets use different points for aligning and for warping, and why customs station may be a better choice for aligning. | |||
'''Practical:''' | '''Practical:''' | ||
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'''Theory:''' | '''Theory:''' | ||
* | * Explain how stargates work, and how far one must be in order to jump. | ||
* Explain how far one is from the gate after jumping through. | |||
* Explain the complimentary 60 second cloak. | |||
* Explain autopilot's 20km warp-in point. | |||
'''Practical:''' | '''Practical:''' | ||
* | * Take the class to the nearest stargate, and have them approach it, and jump. | ||
* Have them hold cloak, then reapproach the gate. Explain the distance. | |||
==== Automatic jumps through stargates ==== | ==== Automatic jumps through stargates ==== | ||
'''Theory:''' | '''Theory:''' | ||
* | * Explain how the autopilot can be manipulated to a "Jump on Contact behavior". | ||
* Explain the "Add as First Waypoint" feature. | |||
'''Practical:''' | '''Practical:''' | ||
* | * Have the class do a fleet warp to a stargate with their autopilots set up correctly, and jumping on contact. | ||
=== Ranges === | === Ranges === | ||
=== Ranges for jumping, looting, docking, etc. === | This section explains how distance can be the deciding factor on whether or not a ship operation - or survival - is successful. This section will require the use of jettisoned containers, a station, and a stargate for the practical exercise. | ||
==== Ranges for jumping, looting, docking, etc. ==== | |||
'''Theory:''' | '''Theory:''' | ||
* | * Explain about all of the distances that normally would apply for some basic actions: | ||
** 2,500m to access a container or wreck. | |||
** 500m to dock at a station. | |||
** 2,500m to jump through a stargate. | |||
** 10,000m (10km) when arriving from a stargate. | |||
** 20,000m (20km) when arriving via autopilot. | |||
** 150,000m (150km) to be able to warp to a point in space within the same grid. | |||
'''Practical:''' | '''Practical:''' | ||
* | * (Optional) Have the class test out each of these ranges. | ||
=== Undocking from a station while at war === | ==== Undocking from a station while at war ==== | ||
'''Theory:''' | '''Theory:''' | ||
* | * Explain how each station type has a different behavior when it comes to undocking. | ||
* Explain how some stations have different distance boxes, and how some stations will throw you outside of docking range before the screen stops fading from black, where others will protect you for dozens of kilometers. | |||
* Explain how some stations are 'smartbomb proof' due to the minimum distances when undocking. | |||
'''Practical:''' | '''Practical:''' | ||
* | * Have the class undock from two different station types, and observe how far the station is behind them. Primary Caldari stations have the largest bubbles, while some Gallente ones are very tiny. | ||
=== Combat Maneuvers === | |||
This section explains . This section will require the use of for the practical exercise. | |||
=== Maneuvering in combat - Moving between targets === | ==== Maneuvering in combat - Moving between targets ==== | ||
'''Theory:''' | '''Theory:''' | ||
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* | * | ||
=== Avoiding smartbombs while pointing === | ==== Avoiding smartbombs while pointing ==== | ||
'''Theory:''' | '''Theory:''' | ||
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=== Taking point === | ==== Taking point ==== | ||
NOTE: ADD ABOUT APPROACHING ON AN ANGLE WHEN TACKLING | NOTE: ADD ABOUT APPROACHING ON AN ANGLE WHEN TACKLING | ||
'''Theory:''' | '''Theory:''' | ||
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=== Escaping tackle === | ==== Escaping tackle ==== | ||
'''Theory:''' | '''Theory:''' | ||