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Syndication: Difference between revisions

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Pocket 2:  Same idea, blow up structures, but the ones that spawn rats contain less cruisers and more battleships, and some of them - the "Independent Veterans" in particular - are quite a bit tougher than the ones in pocket 1.  Blow up structures one at a time until one spawns the Elder.  Killing him completes the mission.  Also, some spawns orbit close, others keep their distance and have tough tanks that are hard to get through from a distance, so short range guns on a fast ship with an afterburner worked for me.
Pocket 2:  Same idea, blow up structures, but the ones that spawn rats contain less cruisers and more battleships, and some of them - the "Independent Veterans" in particular - are quite a bit tougher than the ones in pocket 1.  Blow up structures one at a time until one spawns the Elder.  Killing him completes the mission.  Also, some spawns orbit close, others keep their distance and have tough tanks that are hard to get through from a distance, so short range guns on a fast ship with an afterburner worked for me.
Loot:  Approximately 800m3. Loot quality unimpressive, but by far the best salvage of any step of the arc so far, over 5 million. Plus all the trade goods from the structures.