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They do about 76dps (EM/Thermal) at ranges up to 100km, have about 10kHP with high resists (73%-85% shield resists, weakest is EM). Their max speed is 1240m/s and they try to orbit at 10km. | They do about 76dps (EM/Thermal) at ranges up to 100km, have about 10kHP with high resists (73%-85% shield resists, weakest is EM). Their max speed is 1240m/s and they try to orbit at 10km. | ||
Because of their sturdy tank but relatively moderate dps, they can e.g. be hunted in active tanked cruisers with short range weapons equipped with a web and a prop mod. | Because of their sturdy tank but relatively moderate dps, they can e.g. be hunted in active tanked cruisers with short range weapons equipped with a web and a prop mod. | ||
*Tip- | *Tip- Preliminary investigations show the Autothysian Lancers will continue to aggress you until they destroy a ship your character owns. If you accidentally engage them and survive the initial encounter board a cheap frigate and let them destroy it. Authothysian lancers cannot be scanned down but they can be attracted to your position if you enter within 50km of a Jove Observatory (only do this to sacrifice a ship). Once they destroy your ship that character will be cleared from aggressor status and you will no longer be targeted by roaming patrols. A frigate or larger ship is suggested as a corvette is not typically engaged by Autothysian lancers, even if your character is on their aggro table. | ||