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Ratting at NSC: Difference between revisions

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Belt ratting is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then go on to the next asteroid belt and doing the same there. This is done to collect the bounty on the ships, as well as trying to get rare spawns and rare loot. There are a few different rare spawns you can encounter in asteroid belts, and the article will go more in-depth below.  
Belt ratting is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then go on to the next asteroid belt and doing the same there. This is done to collect the bounty on the ships, as well as trying to get rare spawns and rare loot. There are a few different rare spawns you can encounter in asteroid belts, and the article will go more in-depth below.  


Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. So one factor in choosing a system to kill rats in, is the true-sec of the system. Rats in asteroid belts respawn after about 20 minutes, so you also want a system that have enough belts so you don't run out of rats to kill. At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH], are the best system to belt rat in, since it got a low s, are the best system to clear belts in. 5-D is also deep in the NSC pocket, and as such are slightly safer to be in (if you pay attention to intel etc). You can expect to find battlecruisers as the most common enemy in most systems, with battleships being quite common as well, and destroyers used to "fill in" groups with battleships.  Each system will have a few static group spawn types that are the most common, and you'll rapidly learn which groups you can expect to see. Rare spawns will sometimes be their own kind of spawn group, but can also occur when an elite spawn (see below) replaces a normal ship in a typical group (for example a Shadow Serpentis battleship replacing one of the two high admirals in a group of two high admirals and two destroyers).  Expect to face electronic warfare in the form of sensor damping, from Serpentis guardian-type cruisers and battlecruisers, this may reduce your targeting distance drastically, depending on your sensor skills and ship they can get you to 5,000m or less if they gang up (and a few groups spawn several EWAR-equipped ships).  Elite spawns may widen their bag of tricks beyond damping to webbing, warp scramming, and other EWAR types than damping.
Ratting in asteroid belts are greatly affected by the [[System security#True security|true-sec]] of the system it is being done in. Both the size of the bounties, as well as the chance of rare spawns, being affected by it, with lower true-sec giving better bounties and higher chance of rare spawns. So one factor in choosing a system to kill rats in is the true-sec of the system. Rats in asteroid belts respawn after about 20 minutes, so you also want a system that have enough belts so you don't run out of rats to kill. At the NSC, [http://evemaps.dotlan.net/map/Syndicate/5-DSFH#sec 5-DSFH], are the best system to belt rat in, since it got a low s, are the best system to clear belts in. 5-D is also deep in the NSC pocket, and as such are slightly safer to be in (if you pay attention to intel etc). You can expect to find battlecruisers as the most common enemy in most systems, with battleships being quite common as well, and destroyers used to "fill in" groups with battleships.  Each system will have a few static group spawn types that are the most common, and you'll rapidly learn which groups you can expect to see. Rare spawns will sometimes be their own kind of spawn group, but can also occur when an elite spawn (see below) replaces a normal ship in a typical group (for example a Shadow Serpentis battleship replacing one of the two high admirals in a group of two high admirals and two destroyers).  Expect to face electronic warfare in the form of sensor damping, from Serpentis guardian-type cruisers and battlecruisers, this may reduce your targeting distance drastically, depending on your sensor skills and ship they can get you to 5,000m or less if they gang up (and a few groups spawn several EWAR-equipped ships).  Elite spawns may widen their bag of tricks beyond damping to webbing, warp scramming, and other EWAR types than damping.


Belt ratting is generally easier than doing combat sites, and can even be done in T1 destroyers like [[Algos]] or [[Catalyst]], with high skills.  An Algos with the recommended Uni mission blitz build will survive well as long as you never let your [[angular velocity]] to a dangerous battlecruiser drop too low, but will have trouble breaking the tank of a higher-level battleship such as the 950k-bounty High Admirals, it can be done safely but the time required eats into your ISK/hour earnings and without good skills and T2 drones it may be difficult to make headway. Belt ratting is safest done in cruisers like the [[Vexor]] or [[Caracal]].   
Belt ratting is generally easier than doing combat sites, and can even be done in T1 destroyers like [[Algos]] or [[Catalyst]], with high skills.  An Algos with the recommended Uni mission blitz build will survive well as long as you never let your [[angular velocity]] to a dangerous battlecruiser drop too low, but will have trouble breaking the tank of a higher-level battleship such as the 950k-bounty High Admirals, it can be done safely but the time required eats into your ISK/hour earnings and without good skills and T2 drones it may be difficult to make headway. Belt ratting is safest done in cruisers like the [[Vexor]] or [[Caracal]].