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Toranbrades (talk | contribs) |
Toranbrades (talk | contribs) |
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There is no falloff and unless you are within the max neut range you will not be able to activate the module. If you are within range of a target and activate the neut the activation cost will immediately be deducted from your capacitor and the destabilized amount will be instantly deducted from the target's capacitor. Each cycle time if still within range this will be repeated for as long as you have capacitor to run it. Pretty simple, right? | There is no falloff and unless you are within the max neut range you will not be able to activate the module. If you are within range of a target and activate the neut the activation cost will immediately be deducted from your capacitor and the destabilized amount will be instantly deducted from the target's capacitor. Each cycle time if still within range this will be repeated for as long as you have capacitor to run it. Pretty simple, right? | ||
The important thing to remember is that your goal is to cap out your opponent and that you need to use enough neutralization to overcome the peak recharge rate of their capacitor. Yes, you will make it harder for them to run [ | The important thing to remember is that your goal is to cap out your opponent and that you need to use enough neutralization to overcome the peak recharge rate of their capacitor. Yes, you will make it harder for them to run [[Capacitor_Management_101#What_is_.22cap_stable.22.3F_Do_I_want_it.3F|cap stable]], but likely you would be a more efficient killing machine using that high slot for something else if that is all you are accomplishing. What this boils down to is that you don't use a small neut on an Apoc and expect to accomplish anything. The basic rule of thumb is that a good Cap Warfare setup has a neutralization rate MUCH higher than any conceivable recharge rate. You want to cap out your opponent quickly and then have an easy way to keep the other pilot running on empty. | ||
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