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UniWiki:Sandbox: Difference between revisions

From EVE University Wiki
Chris Halsky (talk | contribs)
Chris Halsky (talk | contribs)
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13.33 - tipping point <br>
13.33 - tipping point <br>
No career agents - what to do? //COSMOS / datacenter / circle / more storylines / SoE<br>
No career agents - what to do? //COSMOS / datacenter / circle / more storylines / SoE<br>
Standings table<br>
friends/enemies<br>
corps opening Epic Arcs<br>
<br>


===Early game strategy===
===Early game strategy===
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- Avoid missions against factions. This is by far the biggest threat to lowering standings with factions during mission running<br>
- Avoid missions against factions. This is by far the biggest threat to lowering standings with factions during mission running<br>
- Complete Career agent missions ONLY once. Each faction has 3 sets of missions - finishing them grants good standings increase to factions, but this is needed later to avoid grinding Storyline missions<br>
- Complete Career agent missions ONLY once. Each faction has 3 sets of missions - finishing them grants good standings increase to factions, but this is needed later to avoid grinding Storyline missions<br>
- Choose your main faction - the<br>
- Choose your main faction - the one you run most missions for. This faction and faction allied to it will require high standings to start<br>
- Try to run missions for chosen factions, but limit yourself to 1-2 corporations from each faction - you will reach the point where your faction standings are still low, but you'll be able to run L3/L4 missions - to be able to do that, you need corporation standings above 3.0/5.0 respectively<br>
- Try to run missions for all factions, but limit yourself to 1-2 corporations from each faction - you will reach the point where your faction standings are still low, but you'll be able to run L3/L4 missions - to be able to do that, you need corporation standings above 3.0/5.0 respectively - but it's not strictly necessary to start<br>


===Skills needed===
===Skills needed===
Most important skill is Connections. Raised to IV improves standings by 16% - this means that in order to have effective 5.0 standing, you only need 4.1 unmodified standing for each faction, which is much more easily obtainable.


Second skill worth training is Social - it improves standings gain from each mission. Training to IV is recommended to shorten the time needed to achieve 5.0 with all empires
Most important skill to start is Social - it improves standings gain from each mission. Training to V is recommended to shorten the time needed to achieve 5.0 with all empires<br>
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Skill needed to finish is Connections. Raised to V improves standings by 20% - this means that in order to have effective 5.0 standing, you only need 3.8 unmodified standing for each faction, which is much more easily obtainable.
 
 


===Improving standings===
===Improving standings===
You can think of getting all 4 factions to 5.0 as getting total of 20.0 in faction standings gain - that's the target to achieve. How to approach it:<br>
You can think of getting all 4 factions to 5.0 as getting total of 20.0 in faction standings gain - that's the target to achieve. How to approach it:<br>
- Connections IV - it gives you free 3.6 in total standings gains (you need 4.1 for each faction, total of 16.4)<br>
<br>
- Storylines are your bread and butter for faction standings gains - each L4 storyline gives about 0.2 net gain of standings (it depends on your actual standings - the more you have, the lower net gain you will get)<br>
- Storylines are your bread and butter for faction standings gains - each L4 storyline gives about 0.2 net gain of standings (it depends on your actual standings - the more you have, the lower net gain you will get)<br>
- If you want to speed up this process - blitzable missions are your friends. If you approach this as a long term goal - you can run any missions you like<br>
- If you want to speed up this process - blitzable missions are your friends. If you approach this as a long term goal - you can run any missions you like. Keep in mind that the requirement to run a lot of storylines makes it long term activity anyway<br>
- Circle agents are not worth your time - it's not necessary to do them<br>
- Circle agents are not worth your time - it's not necessary to do them<br>
- SoE epic arc gives 5% of standings - it's +0.5 if your standings are at 0, but only 0.25 if your standings are at 5.0 - run SoE arc whenever possible for the faction with the lowest standings you have<br>
- SoE epic arc gives 7% of standings - it's +0.75 if your standings are at 0, but only 0.375 if your standings are at 5.0 - run SoE arc as last fix before you start Finishing Touches<br>
- Invite other players to run missions with you, especially L4s if they are alpha or they do not have standings to pull them - you will share rewards, but you will also complete missions faster = faster storylines<br>
- Invite other players to run missions with you, especially L4s if they are alpha or they do not have standings to pull them - you will share rewards, but you will also complete missions faster = faster storylines<br>


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Finishing touches is detailed plan how to get to 5.0 standings. This is the fastest way I've found - and has specific requirements:<br>
Finishing touches is detailed plan how to get to 5.0 standings. This is the fastest way I've found - and has specific requirements:<br>
* Total standings (unmodified) for all 4 faction is higher than 9.00
* Total standings (unmodified) for all 4 faction is higher than 10.1
* Social and Connection skills are trained to V
* Social and Connection skills are trained to V - Social has to be done before starting, Connections can be trained later
* At least 2 Career agents from each faction are available to run
* At least 2 Career agents from each faction are available to run
* Capability to run empire Epic Arcs - in terms of ship/skills
* Capability to run empire Epic Arcs - in terms of ship/skills
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To be able to start this plan, you need standings set in following way:<br><br>
To be able to start this plan, you need standings set in following way:<br><br>
Gallente and Minmatar - 3.80<br>
Chosen faction - 3.70<br>
Caldari and Amarr - 1.30<br>
Friendly faction - 3.70<br>
or<br>
Major enemy - 1.90<br>
Caldari and Amarr - 3.80<br>
Minor enemy - 0.80<br>
Gallente and Minmatar - 1.30<br>
 
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<br>
This is minimum required to follow. It's way easier to grind standings now, than to try fix it later. If you're stuck in place where on faction is too low, you can run COSMOS missions or datacenters or more storylines to make it up. If you start with standings below these, you will not be able to finish it - keep that in mind before starting
This is minimum required to follow. It's way easier to grind standings now, than to try fix it later. If you're stuck in place where on faction is too low, you can run COSMOS missions or datacenters or more storylines to make it up. If you start with standings below these, you will not be able to finish it - keep that in mind before starting. Since the whole process is long, you might want to run SoE epic arc to fix last faction to required level. Keep in mind that SoE will give you around 0.7 gain if run for Major Enemy - so grind it to 1.2 to get required 1.9
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Check if you have both relevant skills at V, standings above minimums. For now you should stop running storyline missions - they will mess up this plan
Check if you have Social at V, standings above minimums. For now you should stop running storyline missions - they will mess up this plan
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Run all 8 Career agent chains. You should have following standings after finishing:<br><br>
Run all 8 Career agent chains, in following order:<br>
Gallente and Minmatar - 3.99<br>
* Major enemy<br>
Caldari and Amarr - 2.31<br>
* Minor enemy<br>
or<br>
* Major enemy<br>
Caldari and Amarr - 3.99<br>
* Minor enemy<br>
Gallente and Minmatar - 2.31<br>
* Chosen faction<br>
<br><br>
* Friendly faction<br>
* Chosen faction<br>
* Friendly faction<br>
<br>
You should have following standings after finishing:<br><br>
<br>
Chosen faction - 3.81<br>
Friendly faction - 3.81<br>
Major enemy - 2.10<br>
Minor enemy - 1.31<br>
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'''Step 4.'''<br>
'''Step 4.'''<br>
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Epic Arcs. With 3.99 you have 2 Epic arcs unlocked - run them both, picking standings reward (Minmatar!)
Epic Arcs. With 3.81 you have 2 Epic arcs unlocked - run them both, picking standings reward (Minmatar!)
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Rebalancing. This is the tedious step. Right now storyline missions give no net standings gains, they only shift them around. What you need to achieve are following standings:<br><br>
Rebalancing. This is the tedious step. Right now storyline missions give almost zero net standings gains, they only shift them around. What you need to achieve are following standings:<br><br>
Gallente and Minmatar - 3.84<br>
Caldari and Amarr - 3.21<br>
or<br>
Caldari and Amarr - 3.84<br>
Gallente and Minmatar - 3.21<br>


With this step 2 faction are complete
Chosen faction - 3.81<br>
Friendly faction - 3.81<br>
Major enemy - 2.92<br>
Minor enemy - 2.22<br>
<br>
To get to that point, you need to run 7 Storyline missions with 1% reward - this translates to XXX L2 distro storylines, which are the fastest to farm. Simply run L2 distro missions for Major and Minor enemy factions, either swapping them every couple of missions, or start with Major enemy and run it until Chosen faction drops to 3.96. If you choose corps required for Step 6 - it will shorten whole process<br><br>
With this step 2 faction are complete - at 3.81 unmodified, you have effective 5.05 with Connections V
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SoE epic arcs for both factions with low standings. One Epic arc is required to puch faction above 3.80, which is 5.00 after Social modifier is applied
This step might take the longest. To Close the gap for two remaining factions, you need:<br>
<br><br>
* Major enemy - run faction Epic Arc
Or empire arcs, if unlocked by corp?
* Minor enemy - run faction Epic Arc, then SoE Epic Arc - the order is important if you started with minimum standings!




FIN?
FIN?