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User:EVE Mastery: Difference between revisions

11 editsJoined 16 September 2020
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===Profession: Industrialist===
===Profession: Industrialist===
Now, the first thing any industrialist will have to consider when building items is, where am I gonna source my raw materials (PI, minerals, salvage etc). To combat this problem the best location to set up shop will be near a trade hub, since you will be able to buy the materials relatively easy. You will also want to find a system with a couple of [[Upwell structures#Engineering complexes|Engineering Complexes]] with low manufacturing tax, as it will increase your trade margins and reduce overhead costs. However, if you are the type to source your resources yourself, you will want to find a system, preferably with a good amount of asteroid belts to mine ore from, and a couple Athanors with refinery services for low taxes. Alternatively, you can look for stations with a high reprocessing efficiency that you have good standings with, to reduce the ever-pesky [[Reprocessing#Equipment Tax|Equipment tax]]
Now, the first thing any industrialist will have to consider when building items is, where am I gonna source my raw materials (PI, minerals, salvage etc). To combat this problem the best location to set up shop will be near a trade hub, since you will be able to buy the materials relatively easy. You will also want to find a system with a couple of [[Upwell structures#Engineering complexes|Engineering Complexes]] with low manufacturing tax, as it will increase your trade margins and reduce overhead costs. However, if you are the type to source your resources yourself, you will want to find a system, preferably with a good amount of asteroid belts to mine ore from, and a couple Athanors with refinery services for low taxes. Alternatively, you can look for stations with a high reprocessing efficiency that you have good standings with, to reduce the ever-pesky [[Reprocessing#Equipment Tax|Equipment tax]]
==Profession: Missioner===
A popular profession for newbies would be mission running, and I can't disagree with that. [[Missions|Missioning]] can pay good ISK, for those with the patience to farm LP (loyalty points) with the corp of their choosing. For mission running, it is best to either find a single system with several mission agents from the same corp, or a cluster of nearby systems with agents from the same corp. It is also recommended to find a station with level 1, 2 and 3 agents, as it removes the time spent moving all your stuff from one station to another. As of September 2020, CCP released a new update that removed Alpha clone access to level 4 agents (I know, its a pain, but we just have to bear with it), which means that Alphas should be looking for stations with multiple Level 3 security agents from the same corp in order to make the most ISK.
===Profession: Hauler===
Nothing much to say about this. If you are running distribution missions, follow the advice I have given in the previous section. For player courier contracts, however, you will not need a base of operations as courier contracts will usually end up all over the place, and having a base of operations will not help much in the way of ISK making.
===Profession: Anomaly Ratting===
Another good profession for newbies, ratting is the act of killing pirate NPCs for ISK bounties and loot/salvage. Occasionally, you can get real lucky with these [[Combat sites|sites]] and get an [[Combat sites#DED rated complexes|escalation]], which has the potential of dropping heaps of ISK worth of [[Faction modules|faction or deadspace modules]] and implants that sell well. For these sites, it will be best to find a cluster of quiet systems with not a lot of players in it. You will also want to be relatively close to a trade hub, for convenience when hauling your loot and bringing back ammunition to load your weapons with. However, don't set up your base of operations like 5 jumps from Jita, or along a major trade route. Solitude would be a good example of quiet systems, as it is isolated from mainland New Eden and thus hard to get to, ensuring that the juicy combat sites will not be completed that quickly
===Profession: Explorer===
Now this is a favorite of mine, exploration involves scanning down cosmic signatures in space using specialized core scanner probes, that are launched from a core probe launcher. Explorers will mostly stumble upon [[Relic and data sites|relic and data sites]], DED sites and [[Wormholes|wormholes]]. These signatures will occasionally lead to decently expensive loot, especially when relic sites are involved. I mostly run these sites in wormhole space, as the relic and data sites here have the potential to hold the most loot. However, I would suggest new explorers, especially those coming to the game for the first time, to move to a quiet lowsec pocket and explore there. This will ensure some level of safety as local will be working and you can see if a hostile comes in system. It is best to find a pocket that is somewhat close to a trade hub, but not too close that there are like 10+ people in local on average, as any valuable sites that exist will most likely have been snagged up by others.