Difference between revisions of "Classes"
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− | '''Capsuleer Orientation Related Education (CORE) classes''' are designed to give ''brand new'' EVE players an introduction to a broad range of game mechanics that will form a solid foundation of information to be expanded upon throughout your EVE career. CORE Classes are designed to be easily understandable and usually take 30-45 minutes to cover (not including Q&A). '''CORE classes''' currently cover the following topics: | + | '''Capsuleer Orientation Related Education (CORE) classes''' are designed to give ''brand new'' EVE players an introduction to a broad range of game mechanics that will form a solid foundation of information to be expanded upon throughout your EVE career. CORE Classes are designed to be easily understandable and usually take 30-45 minutes to cover (not including Q&A or practical application sessions). '''CORE classes''' currently cover the following topics (19): |
* [https://xx Introduction to Skill Planning] | * [https://xx Introduction to Skill Planning] |
Revision as of 00:12, 28 November 2020
This page is specific to EVE University. Other corporations or groups in the game may operate differently. For a summary of EVE University's rules and code of conduct, see EVE University Rules. |
Capsuleer Orientation Related Education (CORE) classes are designed to give brand new EVE players an introduction to a broad range of game mechanics that will form a solid foundation of information to be expanded upon throughout your EVE career. CORE Classes are designed to be easily understandable and usually take 30-45 minutes to cover (not including Q&A or practical application sessions). CORE classes currently cover the following topics (19):
- Introduction to Skill Planning
- Introduction to Overview & Podsaving
- Introduction to Safe Travel
- Introduction to D-Scan
- Introduction to Bookmarks
- Introduction to EVE Careers
- Introduction to Logisticss
- Introduction to EWAR
- Introduction to Exploration
- Introduction to Fitting
- Introduction to Fleets
- Introduction to Industry
- Introduction to Mining
- Introduction to Missions
- Introduction to Player Threats
- Introduction to Ship Roles
- Introduction to Surviving Damage
- Introduction to Trade
- Introduction to Weapon Systems