Difference between revisions of "Bastion Module"
m (category) |
(bastion update) |
||
Line 1: | Line 1: | ||
The '''Bastion Module''' is a High-slot module which can only be used by [[Marauders]]. It acts similarly to a smaller and more defensive variant of the [[Siege#The Siege Module|Siege Module]] found on [[Dreadnoughts]]. | The '''Bastion Module''' is a High-slot module which can only be used by [[Marauders]]. It acts similarly to a smaller and more defensive variant of the [[Siege#The Siege Module|Siege Module]] found on [[Dreadnoughts]]. | ||
− | The Bastion Module has a | + | The Bastion Module has a 30 second cycle time and no re-activation delay. When activated, it grants the following effects: |
− | * 30% Shield, Armor, and Structure Resistance to all damage (not affected by [[Stacking penalties]]) | + | * 30% Shield, Armor, and Structure Resistance to all damage (not affected by [[Stacking penalties]]). |
− | * +100% Shield Booster and Armor Repairer amount | + | * +100% Shield Booster and Armor Repairer amount. |
− | * Maximum Target Lock Count increased to 13 | + | * Maximum Target Lock Count increased to 13. |
− | * +25% Missile Velocity, Turret Optimal Range, and Turret Falloff Range | + | * +25% Missile Velocity, Turret Optimal Range, and Turret Falloff Range. |
− | * Immunity to ECM, Tracking Disruptors, and Guidance Disruptors | + | * Immunity to ECM, Tracking Disruptors, and Guidance Disruptors. |
− | * +1000% Sensor Strength | + | * +1000% Sensor Strength. |
− | * 95% resistance to Remote Sensor Dampeners and Target Painters | + | * 95% resistance to Remote Sensor Dampeners and Target Painters. |
− | * 95% reduction to friendly Remote Sensor Booster and Remote Tracking Computer effects | + | * 95% reduction to friendly Remote Sensor Booster and Remote Tracking Computer effects. |
− | * -100% maximum velocity | + | * -100% maximum velocity. |
− | * Cannot dock, tether, or enter warp | + | * Cannot dock, tether, or enter warp. |
− | * Applies a 60 second [[Timers#Weapon Timer|Weapons Timer]] | + | * Applies a 60 second [[Timers#Weapon Timer|Weapons Timer]]. This timer is refreshed constantly during the bastion cycle so it will last 60 seconds after the cycle ends. |
− | * Cannot receive remote repairs or capacitor transmission | + | * Cannot receive remote repairs or capacitor transmission. |
− | * Ship plays a short transformation animation, and stays visibly transformed until the module deactivates | + | * Ship plays a short transformation animation, and stays visibly transformed until the module deactivates. |
+ | * 50% reduction to turret and missile launcher cycle duration. This bonus is not stacking penalized. | ||
− | In effect, the module turns the Marauder into a stationary turret and one-ship army, making the Marauder a long ranged and extremely resilient platform to stand alone versus a small fleet. However, because it blocks all remote assistance, it forces the Marauder to stand and fight alone. Furthermore, while the Bastion Module makes the Marauder nearly immune to most forms of electronic warfare, it offers no resistance to [[Capacitor Warfare|Energy Neutralizers]], which can drain the ship's capacitor, shut down its local repair systems, and leave it dead in the water. | + | In effect, the module turns the Marauder into a stationary turret and one-ship army, making the Marauder a long ranged, high damage output and extremely resilient platform to stand alone versus a small fleet. However, because it blocks all remote assistance, it forces the Marauder to stand and fight alone. Furthermore, while the Bastion Module makes the Marauder nearly immune to most forms of electronic warfare, it offers no resistance to [[Capacitor Warfare|Energy Neutralizers]], which can drain the ship's capacitor, shut down its local repair systems, and leave it dead in the water. |
The immobilization of the Bastion Module can be circumvented by using a [[Micro Jump Drive]]. As Marauders all feature reduced Micro Jump Drive cooldowns (54 seconds, versus the normal 180 seconds), a Marauder can activate their Micro Jump Drive as soon as its cooldown expires, allow the Bastion Module to de-activate, jump away, and then re-activate the Bastion module on arrival. This allows a Marauder to move and re-position, without losing Bastion's defensive bonuses. | The immobilization of the Bastion Module can be circumvented by using a [[Micro Jump Drive]]. As Marauders all feature reduced Micro Jump Drive cooldowns (54 seconds, versus the normal 180 seconds), a Marauder can activate their Micro Jump Drive as soon as its cooldown expires, allow the Bastion Module to de-activate, jump away, and then re-activate the Bastion module on arrival. This allows a Marauder to move and re-position, without losing Bastion's defensive bonuses. | ||
[[Category:Fitting]] | [[Category:Fitting]] |
Revision as of 12:06, 23 February 2021
The Bastion Module is a High-slot module which can only be used by Marauders. It acts similarly to a smaller and more defensive variant of the Siege Module found on Dreadnoughts.
The Bastion Module has a 30 second cycle time and no re-activation delay. When activated, it grants the following effects:
- 30% Shield, Armor, and Structure Resistance to all damage (not affected by Stacking penalties).
- +100% Shield Booster and Armor Repairer amount.
- Maximum Target Lock Count increased to 13.
- +25% Missile Velocity, Turret Optimal Range, and Turret Falloff Range.
- Immunity to ECM, Tracking Disruptors, and Guidance Disruptors.
- +1000% Sensor Strength.
- 95% resistance to Remote Sensor Dampeners and Target Painters.
- 95% reduction to friendly Remote Sensor Booster and Remote Tracking Computer effects.
- -100% maximum velocity.
- Cannot dock, tether, or enter warp.
- Applies a 60 second Weapons Timer. This timer is refreshed constantly during the bastion cycle so it will last 60 seconds after the cycle ends.
- Cannot receive remote repairs or capacitor transmission.
- Ship plays a short transformation animation, and stays visibly transformed until the module deactivates.
- 50% reduction to turret and missile launcher cycle duration. This bonus is not stacking penalized.
In effect, the module turns the Marauder into a stationary turret and one-ship army, making the Marauder a long ranged, high damage output and extremely resilient platform to stand alone versus a small fleet. However, because it blocks all remote assistance, it forces the Marauder to stand and fight alone. Furthermore, while the Bastion Module makes the Marauder nearly immune to most forms of electronic warfare, it offers no resistance to Energy Neutralizers, which can drain the ship's capacitor, shut down its local repair systems, and leave it dead in the water.
The immobilization of the Bastion Module can be circumvented by using a Micro Jump Drive. As Marauders all feature reduced Micro Jump Drive cooldowns (54 seconds, versus the normal 180 seconds), a Marauder can activate their Micro Jump Drive as soon as its cooldown expires, allow the Bastion Module to de-activate, jump away, and then re-activate the Bastion module on arrival. This allows a Marauder to move and re-position, without losing Bastion's defensive bonuses.