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'''Logistics''' refers to ships and modules that provide remote repair support to other ships. | '''Logistics''' refers to ships and modules that provide remote repair support to other ships. "Local" repair—in which a ship repairs itself—is ''not'' considered "logistics" in EVE. In this way, logistics ships in EVE are similar to the "healer" character classes you find in many other online multiplayer games; logistics pilots usually assist their fleetmates by restoring their hitpoints during battle. | ||
== Modules == | == Modules == | ||
Remote repair can be used to restore HP to a ship's shield, armor, or hull, via three types of high-slot, remote repair modules: remote shield boosters, remote armor repairers and remote hull repairers. These three types of remote repair modules have some important differences. | |||
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|[[File:Icon_remote_armor_repair_i.png|link=|]] | |[[File:Icon_remote_armor_repair_i.png|link=|]] | ||
|'''{{co|wheat|Remote armor repairer}}''' repairs armor on the targeted ship. | |'''{{co|wheat|Remote armor repairer}}''' repairs armor on the targeted ship. | ||
* Repair happens at the end of the module cycle. | |||
* Uses less capacitor per repair amount than remote shield booster. | |||
Also comes in ancillary variant. Ancillary remote armor repairers be loaded with nanite repair paste. While the module has paste it repairs almost twice as much as T2 variant but after the paste runs out it repairs a bit over half of T2 varaiant. | |||
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|[[File:Icon_shield_transporter_i.png|link=|]] | |[[File:Icon_shield_transporter_i.png|link=|]] | ||
|'''{{co|wheat|Remote shield booster}}''' repairs shield on the targeted ship.. | |'''{{co|wheat|Remote shield booster}}''' repairs shield on the targeted ship. | ||
* Repair happens at the beginning of the module cycle. | |||
* Uses more capacitor per repair amount than remote armor repairer. | |||
Also comes in ancillary variant. Ancillary remote shield boosters can be loaded with capacitor booster charges. While the module has capacitor boosters it consumes no capacitor at all but once the charges run out it consumes 2.7x as much capacitor as T2 variant. It also repairs about 40% more than T2. | |||
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|[[File:Icon_remote_hull_repair_i.png|link=|]] | |[[File:Icon_remote_hull_repair_i.png|link=|]] | ||
|'''{{co|wheat|Remote hull repairer}}''' repairs hull on the targeted ship. | |'''{{co|wheat|Remote hull repairer}}''' repairs hull on the targeted ship. These types of remote repairers are almost never used. | ||
* Repair happens at the end of the module cycle. | |||
* Very slow and capacitor hungry. | |||
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