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== Smartbombing Gatecamp == | == Smartbombing Gatecamp == | ||
[[File:Smartbombing Gatecamp.png|thumb|right|alt=Smartbombing gatecamp|Smartbombing gatecamp]] | [[File:Smartbombing Gatecamp.png|thumb|right|alt=Smartbombing gatecamp|Smartbombing gatecamp]] | ||
A special form of Gatecamping utilises Smartbombs as a way to deal damage to enemy ships when they either land in a Bubble or directly at the gate. Battleships are commonly used, as they can fit a high number of Smartbombs and can tank the gateguns in | A special form of Gatecamping utilises Smartbombs as a way to deal damage to enemy ships when they either land in a Bubble or directly at the gate. Battleships are commonly used, as they can fit a high number of Smartbombs and can tank the gateguns in Low-Sec. | ||
As can be seen in the picture, Smartbombs at the gate are usually set up at >6250m, so they do not overlap with the gate. Any ship warping to a gate will have a short period between landing and jumping the gate. This time is utilised by the smartbombing ship(s) to deal damage. | As can be seen in the picture, Smartbombs at the gate are usually set up at >6250m, so they do not overlap with the gate. Any ship warping to a gate will have a short period between landing and jumping the gate. This time is utilised by the smartbombing ship(s) to deal damage. | ||
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== Hostile Gatecamp == | == Hostile Gatecamp == | ||
[[Image:X9qlFx3.jpg|thumb|right|alt=A Low- | [[Image:X9qlFx3.jpg|thumb|right|alt=A Low-Sec gate camp|A Low-Sec gate camp.]]Hostile gatecamps are common throughout New Eden. Pipes from high security space going into low security space are some of the most common routes that are camped. There are multiple types of gatecamps to be on the lookout for, a few include: | ||
* High Sec War Target gatecamps | * High-Sec War Target gatecamps | ||
* Low Sec to High Sec routes | * Low-Sec to High Sec routes | ||
* Null Sec gatecamps with bubbles | * Null-Sec gatecamps with bubbles | ||
=== Dealing with Hostile Gatecamps === | === Dealing with Hostile Gatecamps === | ||
* Always ask for eyes in an intel channel before jumping into a system you may suspect is being camped. | * Always ask for "eyes" (someone in the system that can see what is going on) in an intel channel or in Voice Coms before jumping into a system you may suspect is being camped. | ||
* Create a safe within D-Scan range of the gate so you can check it for a camp. | * Create a safe within D-Scan range of the gate so you can check it for a camp. Report your findings in the appropriate intel channel. Relay information on the camp if possible. | ||
* Never sit on grid on the opposite gate, always wait for eyes in a safe. Some | * Never sit on grid on the opposite gate, always wait for eyes in a safe. Some Gatecamps keep eyes on the other side to prepare for people jumping through. | ||
* If you cannot get eyes on a camp and its safe to assume the gate is camped, try to take an alternate route. | * If you cannot get eyes on a camp and its safe to assume the gate is camped, try to take an alternate route. | ||
* If you do jump through into a gate camp, hold your cloak for a few seconds then quickly burn back to the gate and jump though. Make sure you activate all your hardeners and prop mods! If you are in a slow ship, make peace with your loss and remember to ask for eyes. | * If you do jump through into a gate camp, hold your cloak for a few seconds then quickly burn back to the gate and jump though. Make sure you activate all your hardeners and prop mods! If you are in a slow ship, make peace with your loss and remember to ask for eyes. | ||
* Only attempt to warp away if you are in something small and fast with a low align time. Most | * Only attempt to warp away if you are in something small and fast with a low align time. Most Gatecamps have a tackle that can insta-lock. | ||
=== A | === A Gatecamp with bubbles === | ||
You will only find these kind of | You will only find these kind of Gatecamps in Null-Sec(0.0 space). Some of the techniques used for Low-Sec Gatecamps can be applied to these. The difficulty with Null-Sec camps is that multiple gates in the system can be camped using drag bubbles. | ||
[[File:Warpdisruption.jpg|center|]] | [[File:Warpdisruption.jpg|center|]] | ||
As you can see from the image, warping in on the axis of the bubble with drag you into it, catching you off of the gate, making you a very easy target. Remember: Bubbles prevent you from warping, but they will not deactivate prop mods, so you can still burn out of them. Never give up hope! | As you can see from the image, warping in on the axis of the bubble with drag you into it, catching you off of the gate, making you a very easy target. Remember: Bubbles prevent you from warping, but they will not deactivate prop mods, so you can still burn out of them. Never give up hope! | ||
==== Using a Bounce ==== | ==== Using a Bounce ==== | ||
A bounce is used to counter drag and catch bubbles. It allows you to warp to a gate off of the axis that bubble is placed on so that you will land near the gate instead of the bubble, then from the bounce you warp to the gate and jump. The reason why bubbles pull you out of warp like this is because when you warp EVE draws an invisible line between you and your destination, the line also extends beyond your target location by about 90km. | A bounce or Tac is used to counter drag and catch bubbles. It allows you to warp to a gate off of the axis that bubble is placed on so that you will land near the gate instead of the bubble, then from the bounce you warp to the gate and jump. The reason why bubbles pull you out of warp like this is because when you warp EVE draws an invisible line between you and your destination, the line also extends beyond your target location by about 90km. | ||
When there's a bubble on that line, even the extra 90km, the game says "You've been caught in a bubble!" and warps you to the bubble instead of your target. That's what makes it possible for the bubble to "drag" you '''''past''''' the gate. | When there's a bubble on that line, even the extra 90km, the game says "You've been caught in a bubble!" and warps you to the bubble instead of your target. That's what makes it possible for the bubble to "drag" you '''''past''''' the gate. | ||
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==== Setting up a Bounce ==== | ==== Setting up a Bounce ==== | ||
*Setting up a bounce is rather simple. When the system you would like to create a bounce is clear, warp to your target gate. If you land in a bubble, just burn back to the gate. Once you are on the gate burn above or below the gate at least 150km off and set a bookmark. You will now be able to use this bounce and safely avoid bubbles. | *Setting up a bounce is rather simple. When the system you would like to create a bounce is clear, warp to your target gate. If you land in a bubble, just burn back to the gate. Once you are on the gate burn above or below the gate at least 150km off and set a bookmark. You will now be able to use this bounce and safely avoid bubbles and smartbombing Gatecamps. | ||
*In Wormholes, several bounces should be setup around a POS and around any moons or planets. | *In Wormholes, several bounces should be setup around a POS and around any moons or planets. | ||
*It is recommended that you setup several bounces at various distances in | *It is recommended that you setup several bounces at various distances in Low-Sec, Null-Sec and Wormhole systems. | ||
==== Third Party Websites ==== | ==== Third Party Websites ==== | ||