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===Tank=== | ===Tank=== | ||
There are several types of [[Tank]] available, but only some of them are good for PvE. In general, we have: | |||
*'''Shield tank - Active''': We have shield boosters, which repair our shields when activated. Good for PvE, but you have to be careful about your [[Capacitor]] | |||
*'''Shield tank - Passive''': We do not have boosters, but we utilize high recharge rate of shields - this tank is very nive for PvE, but limited to small amount of ships | |||
*Shield tank - Buffer: We have large amount of shield HP, but no way of recharging. It's bad for PvE, as it requires [[Logi]] ships | |||
*'''Armor tank - Active''': Similar to active shield tank, very good for PvE | |||
*Armor tank - Buffer: Again, similar to shield buffer, useful in fleets with Logi, not in solo PvE | |||
*Hull tank - Buffer: Same story, not for PvE :) | |||
Additionally, I consider these two as a valid method of tanking" | |||
*Speed tank - if we have ship which is always moving fast (with Afterburner, not MWD), it's harder to hit by rats - so it receives less incoming DPS. If you plan to use speed tank, be aware that you MUST move fast, otherwise you might explode a bit | |||
*DPS tank - if you can remove enemy ships very fast, then you receive less DPS. In other words, you sacrifice some tanking capabilities to increase DPS, in hope that you will kill them first. I do not recommend fitting for DPS tank anything smaller than Battleships | |||
*Range tank - if you plan your engagements at long range, enemies also cannot hit you. It's worth having in mind, as it means that using short range weapons will put more stress on your tank capabilities | |||