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Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomps''''' remote repair other ships and deal strong cruise missile damage, and '''''Sentinels''''' use warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles. | Hypnosian '''''Eristikon''''' battleships use long-range energy neutralizers with high turret damage, '''''Psychopomps''''' remote repair other ships and deal strong cruise missile damage, and '''''Sentinels''''' use warp scramblers, long-range webs and neutralizers with damage spread out between turrets and missiles. | ||
A Drifter cruiser or battleship may spawn as part of the initial wave. | |||
{{NPCTableHead|Initial defenders (total of around 2-5 ships)}} | {{NPCTableHead|Initial defenders (total of around 2-5 ships)}} | ||
{{NPCTableRow|Frigate|0-3|Faded Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}} | {{NPCTableRow|Frigate|0-3|Faded Hypnosian Agonizer/Watcher/Preserver|point=scram|ewar=Web|ewar2=Neut|note=Preserver uses remote repairs}} | ||