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Gate camps: Difference between revisions

From EVE University Wiki
Torsia (talk | contribs)
Defensive Gatecamp: Edited to highlight key points.
Frandetta (talk | contribs)
Moved categories to top. Working to merge fleets and ivy fleets.
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[[Category:PvP]]
[[Category:Fleets]]
[[Category:Guides]]
[[Category:Ivy League Navy]]
== Offensive Gatecamp ==
== Offensive Gatecamp ==
* All ships stay within jump range of the gate, ready to pursue an enemy or move on.
* All ships stay within jump range of the gate, ready to pursue an enemy or move on.
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The fleet will set up with tacklers orbiting at 1000-2000m and all other craft spread in a sphere around the gate at their optimal ranges. This puts EW and snipers in their best positions, spreads the fleet out and puts the fleet at 100% effectiveness for range. It is not suited for mobility however, since most ships will require warping to a celestial object and then back in order to jump through the gate. This type of gatecamp is useful when you know the enemy is coming to you, such as when the enemy has entered the Aptetter cluster and you are camping the Aldrat gate in Eygfe.
The fleet will set up with tacklers orbiting at 1000-2000m and all other craft spread in a sphere around the gate at their optimal ranges. This puts EW and snipers in their best positions, spreads the fleet out and puts the fleet at 100% effectiveness for range. It is not suited for mobility however, since most ships will require warping to a celestial object and then back in order to jump through the gate. This type of gatecamp is useful when you know the enemy is coming to you, such as when the enemy has entered the Aptetter cluster and you are camping the Aldrat gate in Eygfe.
[[Category:PvP]]
[[Category:Fleets]]
[[Category:Guides]]
[[Category:Ivy Fleets]]
[[Category:Ivy League Navy]]