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Sivaira Chen (talk | contribs) No edit summary |
Sivaira Chen (talk | contribs) No edit summary |
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* All ships use lasers and deal purely EM and thermal damage. | * All ships use lasers and deal purely EM and thermal damage. | ||
* Armor tank with high explosive resist. Thermal and EM are the best damage types to use. | * Armor tank with high explosive resist. Thermal and EM are the best damage types to use. | ||
* EWAR: Energy neutralizing, tracking disruption, and guidance disruption. No webs. | * EWAR: Energy neutralizing, tracking disruption, and guidance disruption. No webs. Crusader warp scrambles. | ||
** Armageddon also has energy neutralizer. | ** Armageddon also has energy neutralizer. | ||
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** EM - Basilisk, Drake, Kitsune, Raven. Phoenix also uses EM Torpedoes. | ** EM - Basilisk, Drake, Kitsune, Raven. Phoenix also uses EM Torpedoes. | ||
** EX - Cerberus, Kirin, Rook, Scorpion. | ** EX - Cerberus, Kirin, Rook, Scorpion. | ||
** Raptors use railguns and no missiles, and deal very low Kinetic-Thermal. | ** Raptors use railguns and no missiles, and deal very low Kinetic-Thermal. Raptors also warp scramble. | ||
* Heavy Shield tank with higher thermal/kinetic resist but lower EM resist. | * Heavy Shield tank with higher thermal/kinetic resist but lower EM resist. | ||
** In addition to their normal Thermal/Kinetic resists, Caldari shields also have 40% EM resist. As such, Explosive is also reasonably good damage. | ** In addition to their normal Thermal/Kinetic resists, Caldari shields also have 40% EM resist. As such, Explosive is also reasonably good damage. | ||
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* Armor tank with high Kinetic/Thermal resists. However, their Shields have inconsistently very high Explosive/Kinetic resists. | * Armor tank with high Kinetic/Thermal resists. However, their Shields have inconsistently very high Explosive/Kinetic resists. | ||
** Battleships have enough shield HP for EM to be best. | ** Battleships have enough shield HP for EM to be best. | ||
** Cruisers and Frigates have weak shields but high armor, making Explosive best. | ** Cruisers and Frigates have weak shields but high armor, making Explosive best. Lachesis uses strong warp scramblers. | ||
* EWAR: Sensor dampening, long range warp scramblers and long range 75% webs. | * EWAR: Sensor dampening, long range warp scramblers and long range 75% webs. [[Taranis]] interceptor warp scrambles. | ||
** Dominix also has remote armor repairs. | ** Dominix also has remote armor repairs. | ||
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** Smaller ships deal thermal, kinetic and explosive damage. Thermal is heavy missiles with good application. | ** Smaller ships deal thermal, kinetic and explosive damage. Thermal is heavy missiles with good application. | ||
* Shield tank with high EM resist. Kinetic is best damage to deal, explosive and thermal are okay. | * Shield tank with high EM resist. Kinetic is best damage to deal, explosive and thermal are okay. | ||
* Ewar: Very long range webs (65%), and target painters. Muninn also has a 45% Web; Typhoon also has a Target Painter. | * Ewar: Very long range webs (65%), and target painters. Muninn also has a 45% Web; Typhoon also has a Target Painter. [[Claw]] warp scrambles at short range. | ||
== Triglavian forces == | == Triglavian forces == | ||