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The site appears as a combat anomaly in the probe scanner window. Once warp to the site is initiated the site will also appear as a beacon in the overview, revealing to everyone that someone has warped to it. Up to T2 Battleships can enter the site. It consists of two deadspace pockets, both behind [[Acceleration gate|acceleration gates]]. The first room has three waves of frigates, destroyers, cruisers and rarely a battlecruiser. After destroying all rats of the second wave, the [[Acceleration gate]] to the second room becomes active. The second room has again three waves of frigates, destroyers, cruisers and rarely a battlecruiser. After destroying all rats of the second wave, the defense commander spawns in a battleship. His destruction makes the shipyard structure vulnerable. Destroying it drops a cargo container with valuable loot and completes the site. All remaining rats warp of. | The site appears as a combat anomaly in the probe scanner window. Once warp to the site is initiated the site will also appear as a beacon in the overview, revealing to everyone that someone has warped to it. Up to T2 Battleships can enter the site. It consists of two deadspace pockets, both behind [[Acceleration gate|acceleration gates]]. The first room has three waves of frigates, destroyers, cruisers and rarely a battlecruiser. After destroying all rats of the second wave, the [[Acceleration gate]] to the second room becomes active. The second room has again three waves of frigates, destroyers, cruisers and rarely a battlecruiser. After destroying all rats of the second wave, the defense commander spawns in a battleship. His destruction makes the shipyard structure vulnerable. Destroying it drops a cargo container with valuable loot and completes the site. All remaining rats warp of. | ||
The second and third waves for both rooms appear to be timed. | |||
===Walkthrough=== | ===Walkthrough=== | ||