Difference between revisions of "Small Misunderstanding"

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
 
{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
  
{{Missiondetails}}name=Small Misunderstanding, Level 2
+
==Part 1 of 3==
  
====Part 1 of 3====
+
{{Missiondetails
 +
|Level=2
 +
|Type=Encounter
 +
|Objective=
 +
|Faction1=Guristas
 +
|DamageToDeal=
 +
|DamageToResist=
 +
|WebPoint=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra=Deadspace, no gates
 +
}}
  
Faction: Guristas Pirates<br>
 
Mission type: Encounter<br>
 
Space type: Deadspace, no gates<br>
 
Damage dealt: Kin,Therm<br>
 
Web/scramble: None<br>
 
Recommended damage dealing: Kin, therm<br>
 
  
 
===Warp In===
 
===Warp In===
Distance: 15-25km<br>
 
  
The "ship" you are asked to destroy is actually a Large Collidable Structure. Make sure you have these visible on your overview because you might not see it in space. The frigates will spawn when you approach the structure.
+
{{NPCTableHead|Group 1, 15-25km}}
 +
{{NPCTableRow|Frigate|9|Guristas}}
 +
|}
  
9x Frigates (guristas)<br>
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*The "ship" you are asked to destroy is actually a Large Collidable Structure. Make sure you have these visible on your overview because you might not see it in space. The frigates will spawn when you approach the structure.
  
**Blitz:** destroy the structure, warp out.<br>
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*Blitz: destroy the structure, warp out.<br>
  
====Part 2 of 3====
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==Part 2 of 3==
  
Faction: Guristas<br>
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{{Missiondetails
Mission type:Encounter/Acquire<br>
+
|Level=2
Space type: Normal, no gates (MWD will work)<br>
+
|Type=Encounter/Acquire
Web/scramble: None<br>
+
|Objective=
Damage dealt: Kin,Therm<br>
+
|Faction1=Guristas
Recommended damage dealing: kin,Therm<br>
+
|DamageToDeal=
 +
|DamageToResist=
 +
|WebPoint=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra=Normal, no gates (MWD will work)
 +
}}
  
 
===Warp In===
 
===Warp In===
  
First Group (Aggro):<br>
+
{{NPCTableHead|Group 1, 50km (auto-aggro)}}
Distance 50km
+
{{NPCTableRow|Frigate|3|Heron}}
 +
|}
  
3x Frigates (heron)<br>
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{{NPCTableHead|Respawn 1, 35km}}
 +
{{NPCTableRow|Frigate|4|}}
 +
|}
  
Respawn 1:<br>
+
{{NPCTableHead|Respawn 2, 25-45km}}
Distance: 35km<br>
+
{{NPCTableRow|Frigate|5|}}
 
+
|}
4x frigates<br>
 
 
 
Respawn 2:<br>
 
Distance: 25-45km<br>
 
 
 
5x frigates<br>
 
  
 
Ship logs (to complete the mission) appear in cargo after the last kill.
 
Ship logs (to complete the mission) appear in cargo after the last kill.
  
  
====Part 3 of 3====
+
==Part 3 of 3==
  
Faction: Guristas<br>
+
{{Missiondetails
Mission type: Encounter/Acquire<br>
+
|Level=2
Space type: Deadspace, no gates<br>
+
|Type=Encounter/Acquire
Damage dealt: Kin/Therm<br>
+
|Objective=
Recommended damage dealing: kin,Therm<br>
+
|Faction1=Guristas
Web/scramble: yes<br>
+
|DamageToDeal=
 +
|DamageToResist=
 +
|WebPoint=Yes
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra=Deadspace, no gates
 +
}}
  
++You get a small warded container just for accepting the mission, and the last rat killed also drops one. Only one is required when you turn the mission in, which leaves you with a spare.++ This mission has since been changed by CCP, and Small Warded Containers no longer have anything to do with this mission.
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===Warp in===
  
===Warp in===
 
 
Empty pocket, but they will spawn after you get within 10 km
 
Empty pocket, but they will spawn after you get within 10 km
  
Spawn 1:<br>
+
{{NPCTableHead|Spawn 1, 10km}}
Distance: 10km<br>
+
{{NPCTableRow|Frigate|3|}}
 
+
{{NPCTableRow|Destroyer|2|}}
3x frigates<br>
+
|}
2x destroyers<br>
 
  
Spawn 2:<br>
+
{{NPCTableHead|Spawn 2, 10km}}
Distance 10km
+
{{NPCTableRow|Frigate|7|}}
 +
{{NPCTableRow|Destroyer|7||ewar = Web}}
 +
|}
  
7x frigates<br>
 
2x frigates (ew)<br>
 
  
++Last kill dropped can (Small Warded Container)++
+
*Last kill dropped can (Small Warded Container)
  
 
{{Missionrelated}}
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 19:56, 14 May 2021

Template:Survival copy


Part 1 of 3

Level 2
Type Encounter
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Extra Deadspace, no gates


Warp In

Group 1, 15-25km
WD EWAR L


Frigate 9 x Frigate Guristas
  • The "ship" you are asked to destroy is actually a Large Collidable Structure. Make sure you have these visible on your overview because you might not see it in space. The frigates will spawn when you approach the structure.
  • Blitz: destroy the structure, warp out.

Part 2 of 3

Level 2
Type Encounter/Acquire
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Extra Normal, no gates (MWD will work)


Warp In

Group 1, 50km (auto-aggro)
WD EWAR L


Frigate 3 x Frigate Heron


Respawn 1, 35km
WD EWAR L


Frigate 4 x Frigate


Respawn 2, 25-45km
WD EWAR L


Frigate 5 x Frigate

Ship logs (to complete the mission) appear in cargo after the last kill.


Part 3 of 3

Level 2
Type Encounter/Acquire
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Yes
Extra Deadspace, no gates


Warp in

Empty pocket, but they will spawn after you get within 10 km


Spawn 1, 10km
WD EWAR L


Frigate 3 x Frigate
Destroyer 2 x Destroyer


Spawn 2, 10km
WD EWAR L


Frigate 7 x Frigate
Destroyer 7 x Destroyer Stasis Webifier


  • Last kill dropped can (Small Warded Container)