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UniWiki:Mission formatting guidelines: Difference between revisions

From EVE University Wiki
Sazzmatazz (talk | contribs)
m typo correction
m Correct some spelling errors
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* Ship size limit - Only fill if mission has special limits (normal missions allow all subcapital ships).
* Ship size limit - Only fill if mission has special limits (normal missions allow all subcapital ships).
* Rewards - Only fill if mission has special rewards. Normal isk, LP payouts change are not constant and change over time.
* Rewards - Only fill if mission has special rewards. Normal isk, LP payouts change are not constant and change over time.
* Extra - Fill if there is something extra notewrothly. For example mission requiring a salvager, time limits or unusual dangers.
* Extra - Fill if there is something extra noteworthy. For example mission requiring a salvager, time limits or unusual dangers.
* The template also has more rarely used fields that can be used when needed. See the template documentation for details on them.
* The template also has more rarely used fields that can be used when needed. See the template documentation for details on them.
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[If the mission has multiple pockets put each of them in own sections ===warpin===, ===1st pocket===, ===2nd pocket===.... Warpin section can be left out if there is nothing. Each section should start with a short text that tells what to do. Text can be as simple as "kill all to unlock gate"]<br>
[If the mission has multiple pockets put each of them in own sections ===warpin===, ===1st pocket===, ===2nd pocket===.... Warpin section can be left out if there is nothing. Each section should start with a short text that tells what to do. Text can be as simple as "kill all to unlock gate"]<br>
[After the text there is possible structure table followed by NPC tables. Usually single wave per table. Include text if there is anything noteworthy like managing spawns, optional spawns, dangerous spawns, proximity triggers, timed trigers.]
[After the text there is possible structure table followed by NPC tables. Usually single wave per table. Include text if there is anything noteworthy like managing spawns, optional spawns, dangerous spawns, proximity triggers, timed triggers.]


{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}