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A Case of Kidnapping (Level 1): Difference between revisions

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{{NPCTableCSS}}{{MissionLinks}}
{{NPCTableCSS}}{{MissionLinks}} __NOTOC__
'''A Case of Kidnapping''' is a storyline mission for the mining agents.


{{Missiondetails
{{Missiondetails
|Level= 1
|Level= 1
|Type= Encounter
|Type= Encounter
|Objective= Rescue VIPs and return them to agent. 10 x VIPs (30{{m3}})
|Faction1= Equilibrium of Mankind
|Faction1= Equilibrium of Mankind
|Faction2= Mercenaries
|Faction2= Mercenaries
Line 12: Line 14:
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
|Extra= The EoM Imps will release smartbombs upon taking any form of damage.
|Extra= The EoM Imps in the first pocket will release smartbombs upon taking any form of damage.
}}
}}
{{MissionBriefing
{{MissionBriefing
|Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.
|Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.


Sound like something you'd be interested in? If you succeed I will reward you handsomely.}}
Sound like something you'd be interested in? If you succeed I will reward you handsomely.
}}
 
{{MessageBox
|In local on each reinforcement wave:
|{{Co|#a3fc80|One of the enemy ships has called in reinforcements.}}
|collapsed= yes
}}


===1st Pocket===
===Warpin===


{{NPCTableHead|Initial Spawn, Instant Aggro}}
{{NPCTableHead|On grid}}
{{NPCTableRow|Frigate|3|EoM Imp}}
{{NPCTableRow|Frigate|3|EoM Imp}}
|}
|}


===2nd Pocket===
===1st Pocket===
 
EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.<br>
Destruction of the last ship in eache wave triggers the next wave.


{{NPCTableHead|Initial Spawn, Instant Aggro}}
{{MessageBox
|In local on each smartbomb:
|{{Co|#a3fc80|One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!}}
|collapsed= yes
}}
{{NPCTableHead|On grid}}
{{NPCTableRow|Frigate|3|EoM Fiend}}
{{NPCTableRow|Frigate|3|EoM Fiend}}
|}
|}
{{NPCTableHead|Reinforcement 1}}
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Frigate|2|EoM Fiend}}
{{NPCTableRow|Frigate|2|EoM Fiend}}
|}
|}
{{NPCTableHead|Reinforcement 2}}
{{NPCTableHead|Reinforcement 2}}
{{NPCTableRow|Frigate|4|EoM Imp}}
{{NPCTableRow|Frigate|4|EoM Imp}}
|}
|}
{{NPCTableHead|Reinforcement 3}}
{{NPCTableHead|Reinforcement 3}}
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
|}
|}


{{NPCTableHead|Reinforcement 4}}
===2nd Pocket===
{{NPCTableRow|Frigate|4|EoM Fiend}}
|}


===3rd Pocket===
{{NPCTableHead|On grid}}
 
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
{{NPCTableHead|Initial Spawn, Insant Aggro}}
{{NPCTableRow|Frigate|3|EoM Fiend}}
|}
|}
{{NPCTableHead|Reinforcement 1}}
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
{{NPCTableRow|Frigate|3|EoM Fiend}}
|}
|}
{{NPCTableHead|Reinforcement 2}}
{{NPCTableHead|Reinforcement 2}}
{{NPCTableRow|Frigate|1|EoM Incubus}}
{{NPCTableRow|Frigate|1|EoM Incubus}}
|}
|}


===4th Pocket===
===3rd Pocket===


{{NPCTableHead|Initial Spawn, Instant Aggro}}
{{MessageBox|Popup:|
{{NPCTableRow|Frigate|6|Mercenary Rookie}}
Merc Fighter<br>
Sorry, but we can’t allow you to get any farther. Nothing personal…
|collapsed= yes}}
{{NPCTableHead|On grid}}
{{NPCTableRow|Frigate|7|Mercenary Rookie|trigger= 4th rookie destroyed triggers the next wave}}
|}
|}
{{NPCTableHead|Reinforcement 1}}
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Frigate|3|Mercenary Fighter}}
{{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= Last Fighter destroyed triggers the next wave}}
|}
|}
{{NPCTableHead|Reinforcement 2}}
{{NPCTableHead|Reinforcement 2}}
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter}}
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter}}
|}
|}


{{NPCTableHead|Reinforcement 3}}
===4th Pocket===
{{NPCTableRow|Frigate|1|Eom Succubus|drop=10 units of VIPs}}
{{MessageBox|Popup
|EoM Succubus<br>
You managed to get past my guards along with my brethren.  Intriguing.  Perhaps we kidnapped the wrong specimens…
|collapsed= yes}}
{{NPCTableHead|On grid}}
{{NPCTableRow|Frigate|1|EoM Succubus}}
{{NPCTableSeparator|On destruction drops}}
{{NPCTableRow|Container||Container|cargo= 10 units of VIPs}}
|}
|}


{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
[[Category:Mining Missions]][[Category:Mission reports]]