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==Skills== | ==Skills== | ||
Prequisite skills: | Prequisite skills: | ||
*[http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems] is the prequisite for Neuts and Nos. | |||
*[http://wiki.eveonline.com/en/wiki/Electronic_Warfare_Drone_Interfacing Electronic Warfare Drone Interfacting] is the prequisite for neut drones. | |||
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[http://wiki.eveonline.com/en/wiki/Energy_Emission_Systems Energy Emission Systems] is the only skill that directly impacts the effectiveness of your Capacitor Warfare modules; however, it only effects neuts. It will reduce the activation cost of all neuts by 5% per level which has excellent results on efficiency. At level 5 a Tech II heavy neut will only require 375 GJ per cycle to neutralize 600 GJ. This is 160% efficiency. Unfortunately this has no positive effect on nos or drones as they do not have a capacitor activation cost. | |||
The better your capacitor the more effectively you can conduct effective cap warfare. Therefore both [http://wiki.eveonline.com/en/wiki/Energy_Management Energy Management] and [http://wiki.eveonline.com/en/wiki/Energy_Systems_Operation Energy Systems Operation] are extremely important skills and should be trained to 5 for serious cap warfare users. | The better your capacitor the more effectively you can conduct effective cap warfare. Therefore both [http://wiki.eveonline.com/en/wiki/Energy_Management Energy Management] and [http://wiki.eveonline.com/en/wiki/Energy_Systems_Operation Energy Systems Operation] are extremely important skills and should be trained to 5 for serious cap warfare users. | ||
All the supporting capacitor management skills as listed in [[Capacitor_Management_101#Capacitor_Enhancing_Skills|Capacitor Management 101]] will assist in getting you to and through a fight with more cap. More cap available for cap warfare that is. Depending on preference, ship types and fits, the relative importance of each skill will change, but can | All the supporting capacitor management skills as listed in [[Capacitor_Management_101#Capacitor_Enhancing_Skills|Capacitor Management 101]] will assist in getting you to and through a fight with more cap. More cap available for cap warfare that is. Depending on preference, ship types and fits, the relative importance of each skill will change, but each can be considered a good investment of SP. | ||
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==Implants== | ==Implants== | ||
Talisman [http://wiki.eveuniversity.org/Implants#Attribute_Enhancers implants], the Bloodraider pirate faction set, directly enhance Cap Warfare by reducing the duration of modules requiring the Energy Emission Skill. The complete set (slots 1-6) will have an overall effect of -38.12%. This is of course a huge increase in the amount of Cap removed per sec. A max skill Curse with a full Talisman set will destablize 40.4 GJ per sec with a '''single''' meta 4+ medium neut. This is more than a 160% increase from the amount neutralized by a meta 4+ '''large''' neut on an unbonused ship. | Talisman [http://wiki.eveuniversity.org/Implants#Attribute_Enhancers implants], the Bloodraider pirate faction set, directly enhance Cap Warfare by reducing the duration of modules requiring the Energy Emission Skill. The complete high-grade set (slots 1-6) will have an overall effect of -38.12%. This is of course a huge increase in the amount of Cap removed per sec. A max skill Curse with a full Talisman set will destablize 40.4 GJ per sec with a '''single''' meta 4+ medium neut. This is more than a 160% increase from the amount neutralized by a meta 4+ '''large''' neut on an unbonused ship. | ||
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**Engineering - Increase Capacitor (+1%/+3%/+5%) | **Engineering - Increase Capacitor (+1%/+3%/+5%) | ||
*Slot9 | *Slot9 | ||
**Engineering | **Engineering hardwirings to reduce cap usage for each of the forms of racial primary EWAR | ||
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==Boosters== | ==Boosters== | ||
When approaching [http://wiki.eveuniversity.org/Messing_With_Your_Head#Better_living_through_chemistry:_Intro_to_booster_drugs boosters] from a Cap Warfare | When approaching [http://wiki.eveuniversity.org/Messing_With_Your_Head#Better_living_through_chemistry:_Intro_to_booster_drugs boosters] from a Cap Warfare perspective Mindflood is the drug of choice. This booster increases capacitor by a percentage that stacks on top of all other modifiers without stacking penalty. | ||
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The potential side effects are: | The potential side effects are: | ||
*Shield Boost Amount | *Shield Boost Amount | ||