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Stacking penalties: Difference between revisions

From EVE University Wiki
mNo edit summary
m Changed nomenclature of the old nano platings to multispectrum (energized) coating and some double armor typo.
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Most (but not all) modules and rigs will show in their description if they are subject to stacking penalties.  
Most (but not all) modules and rigs will show in their description if they are subject to stacking penalties.  


Note that it is the stat bonus that is affected, not the module itself. For example, if you fit both a Nanofiber Internal Structure (boosts agility and velocity) and an Overdrive Injector System (boosts velocity), the Nanofiber's velocity bonus would suffer a stacking penalty, but not its agility bonus. Similarly with armour or shield resistance modules: if you fit an EM hardener, an explosive hardener and an omni-hardener (Multispectrum Shield Hardener or Adaptive Nano Plating): the EM/Explosive resistances from the omni-hardener would be stacking-penalized but the Kinetic/Thermal resistances would not.
Note that it is the stat bonus that is affected, not the module itself. For example, if you fit both a Nanofiber Internal Structure (boosts agility and velocity) and an Overdrive Injector System (boosts velocity), the Nanofiber's velocity bonus would suffer a stacking penalty, but not its agility bonus. Similarly with armour or shield resistance modules: if you fit an EM hardener, an explosive hardener and an omni-hardener (Multispectrum Shield Hardener or Multispectrum Coating): the EM/Explosive resistances from the omni-hardener would be stacking-penalized but the Kinetic/Thermal resistances would not.


Also of note is that module drawbacks (negative effects) can also be stacking penalized.
Also of note is that module drawbacks (negative effects) can also be stacking penalized.
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| Shield / armor / hull resistances  
| Shield / armor / hull resistances  
| style="background: #3a0000; text-align: center;" | yes<ref name="dc">Damage Control modules, the Reactive Armor Hardener module and Bastion module work slightly differently.<p>If you only fit only one of them  (one Damage Control ''or'' one Reactive Hardener ''or'' one Bastion module), then they are ''never'' stacking penalized. They will ''always'' give their full damage resistance effect, along with your most effective module that also gives it's full effect as explained above, followed by any other modules that will be stacking penalized. This is one reason why the Damage Control module is so popular; because it is always 100% effective.</p><p>If, however, you fit ''two'' of them, then one of them (whichever is less effective) will count as a second module and be stacking penalized accordingly (so, 86.9% effective). This is in addition to your normal resistance modules, of which one will give its full effect and the rest stacking penalized as explained above. </p><p>As an example, consider the following five modules all fitted to your ship and their resulting effectiveness:  one Damage Control ''(100% effective)'', and one Reactive Armor Hardener ''(86.9% effective)''; one Armor EM Armor Hardener ''(100% effective)'', one Energized Adaptive Nano Membrane ''(EM resistance 86.9% effective, other resistances 100% effective)'', and one Adaptive Nano Plating ''(EM resistance 57.1% effective, other resistances 86.9% effective)''.</p></ref>
| style="background: #3a0000; text-align: center;" | yes<ref name="dc">Damage Control modules, the Reactive Armor Hardener module and Bastion module work slightly differently.<p>If you only fit only one of them  (one Damage Control ''or'' one Reactive Hardener ''or'' one Bastion module), then they are ''never'' stacking penalized. They will ''always'' give their full damage resistance effect, along with your most effective module that also gives it's full effect as explained above, followed by any other modules that will be stacking penalized. This is one reason why the Damage Control module is so popular; because it is always 100% effective.</p><p>If, however, you fit ''two'' of them, then one of them (whichever is less effective) will count as a second module and be stacking penalized accordingly (so, 86.9% effective). This is in addition to your normal resistance modules, of which one will give its full effect and the rest stacking penalized as explained above. </p><p>As an example, consider the following five modules all fitted to your ship and their resulting effectiveness:  one Damage Control ''(100% effective)'', and one Reactive Armor Hardener ''(86.9% effective)''; one EM Armor Hardener ''(100% effective)'', one Multispectrum Energized Membrane ''(EM resistance 86.9% effective, other resistances 100% effective)'', and one Multispectrum Coating ''(EM resistance 57.1% effective, other resistances 86.9% effective)''.</p></ref>
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| Shield boost / armor repair bonus
| Shield boost / armor repair bonus