More actions
No edit summary |
|||
| Line 1: | Line 1: | ||
Every sovereign nullsec solar system has an Encounter Surveillance System. The ESS stockpiles a portion of the bounties awarded in that system, and then slowly pays them out to the pilots who earned them—if, that is, no one else steals the money first. | Every sovereign nullsec solar system has an '''Encounter Surveillance System''' or '''ESS'''. The ESS stockpiles a portion of the bounties awarded in that system, and then slowly pays them out to the pilots who earned them—if, that is, no one else steals the money first. | ||
== The ESS field == | == The ESS field == | ||
| Line 30: | Line 30: | ||
Battleships are the largest hulls which can enter an ESS field, and while within an ESS field battleship pilots do not have to worry about being dropped by capital ships. | Battleships are the largest hulls which can enter an ESS field, and while within an ESS field battleship pilots do not have to worry about being dropped by capital ships. | ||
== ESS | == ESS banks == | ||
Each ESS is divided between a small and easily compromised 'Main Bank' and a much larger and much more secure 'Reserve Bank'. Note that, counterintuitively, it is the Main Bank which is the smaller of the two. | Each ESS is divided between a small and easily compromised 'Main Bank' and a much larger and much more secure 'Reserve Bank'. Note that, counterintuitively, it is the Main Bank which is the smaller of the two. | ||
| Line 62: | Line 62: | ||
To avoid passing through well-guarded entry-points to nullsec in known space, players can use filaments or wormholes to enter and exit nullsec. Anyone doing this should use an expendable [[Jump clone|clone]] | To avoid passing through well-guarded entry-points to nullsec in known space, players can use filaments or wormholes to enter and exit nullsec. Anyone doing this should use an expendable [[Jump clone|clone]] | ||
A good, cheap starting ship for this activity is a [[Stabber]] fitted with a shield tank, no guns, and an oversized (100MN) [[Propulsion equipment|afterburner]], which gives it unbeatable speed for making a quick getaway within the ESS field. A probe launcher lets the pilot do basic probing for wormholes, while a prototype cloak is useful for waiting out timers, waiting while probing, and hiding from enemies. The Stabber insures well and can be blown up with little financial loss. | A good, cheap starting ship for this activity is a [[Stabber]] fitted with a shield tank, no guns, and an oversized (100MN) [[Propulsion equipment|afterburner]], which gives it near-unbeatable speed for making a quick getaway within the ESS field. A probe launcher lets the pilot do basic probing for wormholes, while a prototype cloak is useful for waiting out timers, waiting while probing, and hiding from enemies. The Stabber insures well and can be blown up with little financial loss. | ||
A small PvP-fitted gang can also use the ESS system to try to provoke a fight in enemy territory, with the prospect of an ISK payout if the enemy won't engage. | |||