Difference between revisions of "Muninn"
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==Notes== | ==Notes== | ||
− | + | In Norse mythology, Muninn is one of Odin's ravens; the [[Huginn]] Combat Recon ship is named for the other raven. | |
==Patch History== | ==Patch History== |
Revision as of 14:20, 27 October 2021
RELATED UNI-WIKI REFERENCES
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Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Muninn is a very fast, durable, and powerful ship, and has become one of the mainline subcapital ships used in nullsec fleets.
While the Muninn is more expensive and skill-intensive than the also-popular Ferox, the Muninn's shields naturally resist all forms of damage, and it can fit an Assault Damage Control to make it nearly indestructible in tight moments. Furthermore, as most Muninn fits use artillery, a fleet of Muninns can swap between different types of projectile ammunition to match their targets' weaknesses, and can use artillery's high alpha damage to collectively one-shot enemy cruisers and battlecruisers, making them difficult to combat without quickly taking losses.
However, the Muninn does have several disadvantages:
- With only four mid slots, it cannot effectively fit tackle/utility modules and a strong shield tank at once
- While very durable for a shield-tanking ship, its durability is not unlimited (as some of its defense is also its speed)
- While hard-hitting, its artillery are slow-firing
- Artillery do have a limit on their range, and cannot match the longest railgun ranges
These last three points mean that the Muninn loses efficiency in very large fleets, where artillery volleys would result in significant overkill, the Muninn itself can be one-shotted, and fights can expand beyond artillery range; in those situations, railgun-toting ships such as the Eagle and Ferox become more popular.
Because of its Minmatar design and substantial low slots, it is also possible to armor-tank a Muninn, freeing mid slots for utility and tackle. This is not, however, a common practice, because the 90-67-25-10 armor resistance profile is highly specialized and leaves a resistance hole which it is difficult to plug.
Skills
Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Muninn roles or piloting tactics. You can write them here.
Notes
In Norse mythology, Muninn is one of Odin's ravens; the Huginn Combat Recon ship is named for the other raven.
Patch History
A long, long time ago... |
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19.01 Releas - 2020-2-23 - "Bastions of War" update (Patch Notes)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
March 2018 Release 1.0 - Released 2018-03-20 We hope with these improvements the Muninn can find a place as a more agile and slippery artillery option compared to Hurricanes or even Lokis, but that’s some stiff competition so we’ll have to see how it goes.
February 2018 Release 1.0 - Released 2018-02-13
Odyssey v.1.1 - Build: 61682? - 2013-09-03
Minmatar Cruiser Bonuses:
Heavy Assault Cruiser Bonuses:
Statistics:
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