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==Summary== | ==Summary== | ||
Alongside its cloaking brother, the Rapier, the '''Huginn''' is a common feature in | Alongside its cloaking brother, the [[Rapier]], the '''Huginn''' is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers. | ||
By using its webs to hold down small, fast targets, the Huginn can stop [[Tackling|tackling]] ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a Combat Recon ship, the Huginn doesn't appear on the [[Directional Scanner]], potentially making its presence a nasty surprise for opponents arriving on grid. | |||
The Huginn lacks any bonuses to point and scram range (the business of the Gallente [[Lachesis]] and [[Arazu]]), and webbing a target that isn't pointed actually ''helps'' the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and [[Tackling#Warp_disruption_fields|bubbles]] or coordinated tackle from fleetmates work even better. | |||
A [[Loki]] can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost. | |||
==Skills== | ==Skills== | ||