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→Destroyer Class Ships: Added T3 dessies and Command dessies. |
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[[Tactical Destroyers|(More Details)]] | [[Tactical Destroyers|(More Details)]] | ||
== | == Cruisers == | ||
=== T1 Cruisers === | === T1 Cruisers === | ||
T1 cruisers have many roles, from mining and logistics (Osprey, Augoror, Scythe, Exequror) and electronic warfare (Blackbird, Bellicose, Arbitrator, Celestis) to pure DPS (basically, the rest of them). Cruiser hulls are cheap and effective, and commonly seen in PvE and PvP. [[Cruiser#T1_Cruisers|(More Details)]] | |||
=== T2 Cruisers === | === T2 Cruisers === | ||
==== Recon Ships ==== | ==== Recon Ships ==== | ||
These come in two categories, combat recons and force recons. Force recons can fit a covert ops cloak and therefore warp cloaked, while the combat recon is generally better suited for the actual combat part, either through stronger tank, higher DPS or simply better range for their electronic warfare (EW) type. | These come in two categories, combat recons and force recons. Force recons can fit a covert ops cloak and therefore warp cloaked, while the combat recon is generally better suited for the actual combat part, either through stronger tank, higher DPS or simply better range for their electronic warfare (EW) type. | ||
Force recons can light a [[Jump_drives#Normal_Cynosural_Fields|hard cyno]] and the presence of one or more on the field implicitly threatens a capital ship escalation. | |||
Combat recons are invisible to the directional scanner. | |||
[[Cruiser#Recon Ships|(More Details)]] | |||
==== Heavy Assault Cruisers (HAC) ==== | ==== Heavy Assault Cruisers (HAC) ==== | ||
Extremely versatile and powerful ships. They combine high speed and agility with either close range fits for high DPS and decent tanks, or very long range fits -- only outranged by sniper ships using | Extremely versatile and powerful damage-dealing ships. They combine high speed and agility with either close range fits for high DPS and decent tanks, or very long range fits -- only outranged by sniper ships using battleship guns-- which still offer good DPS and a decent [[Buffer|buffer]] tank. Like Assault Frigates, HACs can mount the Assault Damage Control, letting them bump their damage resistance up to nearly 100% for brief periods. [[Cruiser#Heavy_Assault_Cruisers|(More Details)]] | ||
==== Heavy Interdiction Cruisers (HIC) ==== | ==== Heavy Interdiction Cruisers (HIC) ==== | ||
With the exception of some T3 cruiser | With the exception of some T3 cruiser fits these will have better tank than any other cruiser, and match that of most battleships. Their DPS is extremely low, but their role is tackling. | ||
In 0.0 they can create a 12-20 km radius warp disruption field similar to what the light interdictors create. However, while the light interdictor can launch its bubble and then get out, and the bubble will stay there for 2 minutes anyway, the HIC has to stay where it wants its bubble to be. While the bubble is up (30 second cycle time), it can not receive any type of remote support. Its normal speed remains the same, and afterburners and MWDs will have reduced effect. In return, the HIC's mass gets reduced, so they can get up to speed and change direction extremely fast. | |||
In high and low sec, the bubble can't be used, but a script allows it to work as a normal disruptor with infinite strength and 50% more range. | |||
[[Cruiser#Heavy_Interdiction Cruisers|(More Details)]] | |||
==== Logistics ==== | ==== Logistics ==== | ||
Each race does it a bit differently here, but overall, these ships are supposed to increase the survivability of the fleet in one way or another. | Each race does it a bit differently here, but overall, these ships are supposed to increase the survivability of the fleet in one way or another. | ||
Gallente and Amarr repair armor, Caldari and Minmatar repair shields. In addition, Gallente and Minmatar can boost fleet members' tracking, and Amarr and Caldari can add extra energy to fleet members' capacitors (which is an extremely powerful utility when two Amarr or Caldari logistics ships are used in tandem with one another). [[Cruiser#Logistics|(More Details)]] | Gallente and Amarr repair armor, Caldari and Minmatar repair shields. In addition, Gallente and Minmatar can boost fleet members' tracking, and Amarr and Caldari can add extra energy to fleet members' capacitors (which is an extremely powerful utility when two Amarr or Caldari logistics ships are used in tandem with one another). Amarr and Caldari logistics ships can form a "cap chain" in which each logi ship boosts other logi ships' capacitors; this is excellent for large gangs or fleets. The Gallente and Minmatar logistics ships function well on their own, and are meant for smaller gangs with only a few logi pilots, or even only one logi pilot. | ||
[[Cruiser#Logistics|(More Details)]] | |||
=== T3 Strategic Cruisers === | |||
[[CCP]] deliberately designed Strategic Cruisers to be highly flexible and able to take on many roles. Depending on their fits, they can | |||
* mount outsized tanks | |||
* travel while cloaked | |||
* use EWAR | |||
* deal high DPS | |||
* repair other ships | |||
[[Strategic_Cruiser|(More Details)]] | |||
== Battlecruiser Class Ships == | == Battlecruiser Class Ships == | ||