Difference between revisions of "User:Uryence/Jottings"
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(Created page with "* EVE's PvP is highly asymmetrical. ** ''Most'' fights are won ''before'' tackle happens, by positioning, intel and composition. ** Asymmetry doesn't always work for the sid...") |
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* EVE's PvP is highly asymmetrical. | * EVE's PvP is highly asymmetrical. | ||
** ''Most'' fights are won ''before'' tackle happens, by positioning, intel and composition. | ** ''Most'' fights are won ''before'' tackle happens, by positioning, intel and composition. | ||
− | ** Asymmetry doesn't always work for the side with the ISK and the bigger guns. You can solo a Zealot in a Rifter and win: I have. | + | ** Asymmetry doesn't always work for the side with the ISK and the bigger guns. You can solo a Zealot in a Rifter and win: I have. Once you close in, it's not a challenging task. The warp-in is the challenge. |
** Of course, the "good fight" exists, when the thin margins of fit, tactics, piloting, and module management do make the difference. This is when you solo a Wolf in a Rifter (I've done that too). | ** Of course, the "good fight" exists, when the thin margins of fit, tactics, piloting, and module management do make the difference. This is when you solo a Wolf in a Rifter (I've done that too). | ||
** But the reason we're in the cult of good fights is that they're rare. | ** But the reason we're in the cult of good fights is that they're rare. | ||
* Fittings and on-grid performance are important, but they're also sometimes a distraction from the things that matter more, like warp-ins. | * Fittings and on-grid performance are important, but they're also sometimes a distraction from the things that matter more, like warp-ins. |
Revision as of 23:18, 12 November 2021
- EVE's PvP is highly asymmetrical.
- Most fights are won before tackle happens, by positioning, intel and composition.
- Asymmetry doesn't always work for the side with the ISK and the bigger guns. You can solo a Zealot in a Rifter and win: I have. Once you close in, it's not a challenging task. The warp-in is the challenge.
- Of course, the "good fight" exists, when the thin margins of fit, tactics, piloting, and module management do make the difference. This is when you solo a Wolf in a Rifter (I've done that too).
- But the reason we're in the cult of good fights is that they're rare.
- Fittings and on-grid performance are important, but they're also sometimes a distraction from the things that matter more, like warp-ins.